Commit Graph

173 Commits

Author SHA1 Message Date
Paulb23
8cc56c16cf Added members overview (2.1) 2017-10-07 14:41:46 +01:00
Andreas Haas
1a934a58e4 Merge pull request #11870 from marcelofg55/main_scene_export
Fix godot3 exporter main_scene conversion
2017-10-06 19:59:57 +02:00
Marcelo Fernandez
1f411d7e22 Convert filter/gen_mipmaps on godot3 exporter 2017-10-06 12:04:52 -03:00
Marcelo Fernandez
6747c2b3e8 Fix godot3 exporter main_scene conversion 2017-10-06 10:03:06 -03:00
Marcelo Fernandez
2f49e553f0 Godot3 Exporter now converts .fnt to .font 2017-10-05 22:50:43 -03:00
Andreas Haas
9a793659dd Merge pull request #11680 from ISylvox/added-contributor
[2.1] Add 'Godot Contributors' in Project Manager Title
2017-09-30 17:28:14 +02:00
Indah Sylvia
f50a0cecd9 Fixed typo: 'texure' to 'texture' 2017-09-29 04:30:06 +07:00
Indah Sylvia
d921ae21ef Added 'Godot Contributors' in project manager title 2017-09-29 03:21:14 +07:00
Rémi Verschelde
1391269a78 Merge pull request #10124 from marcelofg55/handle_sigsegv
Added a SIGSEGV handler that dumps the stacktrace to ease reporting
2017-09-21 11:30:40 +02:00
Marcelo Fernandez
60cf34b968 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-19 19:56:24 -03:00
sersoong
ded734a678 Fix editor/property_editor.cpp TTR 2017-09-19 12:22:41 +08:00
Marcelo Fernandez
b48704c620 Fix x11 exported executables not getting the +x flag 2017-09-16 22:38:32 -03:00
Rémi Verschelde
d47a9a4984 Change 2D/3D/Script/Help shortcuts back to previous values
Fixes conflicting change of focus for F3 (3D editor and "Find Next" in the Script editor).
Closes #11042.
2017-09-13 18:45:42 +02:00
Rémi Verschelde
58075d8ec5 Merge pull request #10891 from GodotExplorer/pr-debugger-2.1.4
[2.1] Some improvements for debugger
2017-09-12 12:53:16 +02:00
geequlim
31b1a77dbc Don't push remote object if the same remote object is already in the history
Fix error inspector capitalization with regular objects after insepct remote objects
2017-09-05 22:05:11 +08:00
Marcelo Fernandez
118dd478e7 Fix crash when editing SampleLibrary with broken dependencies 2017-09-05 00:55:09 -03:00
Rémi Verschelde
d84ae4ad7f Merge pull request #10896 from volzhs/fix-tree-margin
Adjust Noto font metrics
2017-09-04 22:58:35 +02:00
volzhs
1ff942287f Adjust Noto font metrics 2017-09-04 21:25:08 +09:00
Rémi Verschelde
4bac719212 Fix previous cherry-picked TileMapEitorPlugin change
That part of a362270112 was specific to the master branch.
2017-09-04 07:34:09 +02:00
Juan Linietsky
73d855dbce Inspector is no longer cleared when game runs, fixes #9408
(cherry picked from commit ab13d0aeed)
Fixes #10943.
2017-09-04 07:30:11 +02:00
Daniel J. Ramirez
a362270112 Hide tilemap menu when no tilemap is selected
(cherry picked from commit e4a9233a83)
2017-09-03 11:23:23 +02:00
geequlim
29cd034e23 Fix crash when edit remote object instance after debugger stoped 2017-09-03 00:47:45 +08:00
geequlim
1473e23df8 Fix continous update of the remote properties
Remove useless debugger property panel
Rename Remote Inspector to Live Scene Tree
2017-09-02 22:19:17 +08:00
Rémi Verschelde
e59bb87fb6 Merge pull request #10690 from volzhs/editor-font
Replace default editor font to NotoSansUI
2017-08-31 11:50:44 +02:00
Juan Linietsky
df173f194f Moved mirror and rotations to the tile mapen, to avoid taking up too much toolbar space, fixes #6461
(cherry picked from commit dbb6a39722)
2017-08-30 21:09:08 +02:00
volzhs
30f4a16cdf Use Noto fonts for Arabic, Hebrew and Thai 2017-08-29 21:01:31 +09:00
volzhs
110da7f816 Replace default editor font to NotoSansUI 2017-08-29 17:42:55 +09:00
Rémi Verschelde
9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Rémi Verschelde
a9521ef996 Buildsystem: Reduce verbosity of font and translation generation
(cherry picked from commit 21e53c4267)
2017-08-27 13:46:16 +02:00
Juan Linietsky
e8fb68e038 simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
(cherry picked from commit 533014b88c)
2017-08-27 12:53:45 +02:00
Rémi Verschelde
215ce6ab2b Rename "Default" window placement mode to "Top Left"
It is no longer the default value ;)

(cherry picked from commit 686294e4f2)
2017-08-27 12:47:52 +02:00
Andreas Haas
8ed6ddd49f SceneTreeEditor: Fix node_selected signal emission.
Fixes #10131

(cherry picked from commit a80371ce0a)
2017-08-27 12:46:01 +02:00
Juan Linietsky
f6575f8d9a Fixes crash related to animatio editor, closes #8687
(cherry picked from commit cf2fdcb63e)
2017-08-27 12:26:07 +02:00
Jakub Grzesik
da15a1b50d spatial selection if subscene geometry is far from origin
(cherry picked from commit 78e72c8e79)
2017-08-27 12:23:09 +02:00
Vasiliy Makarov
bbf66945e7 more efficient atlas packing algorithm 2017-08-25 09:57:55 +03:00
Hein-Pieter van Braam
364f2e8082 Correct hash behavior for floating point numbers
This backports the work in #7815 and the subsequent fixes in #8393

The following program now works as expected in this branch in both
release_debug and debug mode:

```gdscript
        print(sqrt(-1))
        print(sqrt(-1))

        var simple1=asin(10.0)
        var simple2=acos(10.0)
        print(simple1)
        print(simple2)
```

And successfully prints -nan 4 times

This fixes #9580 and fixes #8925
2017-08-20 23:44:28 +02:00
Marcelo Fernandez
647c4ae5bf Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
Rémi Verschelde
49028e0c49 Revert "Child Process Connected (in Editor Debugger) is now friendlier :-)"
This reverts commit 478531d5a8.

As explained in #10192, this commit changed the color of all errors.
2017-08-18 08:53:29 +02:00
Rémi Verschelde
3552755306 TileMap Editor: Improve tile info setting using signal
The event-based approach avoids the need to query editor settings
and call show/hide on the Control at every mouse input.

Improves #9141.
2017-08-16 20:03:02 +02:00
Rémi Verschelde
29632aadfd Merge pull request #9141 from pixelpicosean/add-settings-to-hide-tile-info
Add setting to hide tile info on the tilemap menu
2017-08-16 19:06:04 +02:00
Rémi Verschelde
479c5ba754 Some fixes to 2 to 3 exporter 2017-08-16 17:52:03 +02:00
Jakub Grzesik
295e0b6937 fix crash after click on MeshInstance with no owner
cherrypicked from #10258
2017-08-14 10:21:44 +02:00
Zher Huei Lee
ed3cc7e5c9 Project manager UI displaced by long paths #10245
(cherry picked from commit 5c94eeeb79)
2017-08-13 20:29:47 +02:00
vipsbpig
a04bb88e46 ability to click on spatial subscene to select it
(cherry-picked from d2d62122e2)
2017-08-13 20:29:46 +02:00
Juan Linietsky
0120f0473f Clean up canvas item when changing state, closes #5977
(cherry picked from commit 950b205609)
2017-08-13 20:29:46 +02:00
Juan Linietsky
b94c5a31cd fix collada crash on invalid (blender internal expored...) file, fixes #6222
(cherry picked from commit de219e5cbe)
2017-08-13 20:29:46 +02:00
Juan Linietsky
670d07ca0d Attempt to resolve #4673
(cherry picked from commit 1939e83a65)
2017-08-13 20:29:46 +02:00
homer666
57084ada96 Adjust FileSystem split mode's height threshold
(cherry picked from commit e32abe8072)
2017-08-13 20:29:46 +02:00
Cradmon
2b2c0523b5 Fix resource docker thumbnail bug
(cherry picked from commit b8a31d6563)
2017-08-13 18:02:19 +02:00
Andreas Haas
b694f58959 TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P

Fixes #10065

(cherry picked from commit 95da12212b)
2017-08-13 18:00:25 +02:00