Fix godot3 exporter main_scene conversion

This commit is contained in:
Marcelo Fernandez 2017-10-05 23:04:43 -03:00
parent 0f9e1b5f0c
commit 6747c2b3e8

View File

@ -36,7 +36,11 @@
static const char *globals_renames[][2] = {
/* [application] */
// no change
{ "application/main_scene", "application/run/main_scene" },
{ "application/main_loop_type", "application/run/main_loop_type" },
{ "application/disable_stdout", "application/run/disable_stdout" },
{ "application/disable_stderr", "application/run/disable_stderr" },
{ "application/frame_delay_msec", "application/run/frame_delay_msec" },
/* [debug] */
{ "debug/profiler_max_functions", "debug/profiler/max_functions" },