Commit Graph

17 Commits

Author SHA1 Message Date
aaronp64
e2b6d92e27 Speed up lambda capture handling
Updated GDScriptLambdaCallable::call and GDScriptLambdaSelfCallable::call to use alloca instead of Vector when using captures, to avoid extra allocation/copy_on_write calls on each lambda function call.
2024-09-16 15:47:58 -04:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr checks with Ref
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
A Thousand Ships
f68ab70a6a
[GDScript] Fix get_method for lambda self Callables 2024-07-08 18:01:54 +02:00
A Thousand Ships
aa28782be3
[GDScript] Fix get_argument_count for lambda Callables 2024-07-05 13:53:56 +02:00
A Thousand Ships
59bcc2888c
Add methods to get argument count of methods
Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
rune-scape
49bce5c9ef GDScript: Lambda hotswap fixes 2024-01-04 16:33:54 -08:00
Pedro J. Estébanez
f26328e9a3 Revert recently added approach to cross-thread lambda survival
Commits reverted:
- 1ed6919148
- 271511726b
2023-11-22 20:07:01 +01:00
Pedro J. Estébanez
271511726b Fixup thread-owned lambda bookkeeping on thread exit 2023-11-10 00:05:38 +01:00
rune-scape
9fb8862d73
GDScript: Lambda hot reloading
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
Danil Alexeev
b1eb737719
GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
Septian
793cc080cb Fix get_method from named lambda 2023-08-11 20:31:08 +07:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
reduz
141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
George Marques
01d13ab2c1
GDScript: Allow using self in lambdas 2022-04-24 21:49:02 -03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
George Marques
c201b212c7
GDScript: Implement lambdas compilation and runtime 2021-04-28 11:09:38 -03:00