Commit Graph

141 Commits

Author SHA1 Message Date
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
bjornmp
06998a3927 Enforce that custom nodes keep their original type
Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:

- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.

- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +02:00
Rémi Verschelde
def5a04d06
Merge pull request #97543 from KoBeWi/to_edit_or_not_to_edit
Fix closing Theme Editor not actually closing it
2024-10-04 22:43:41 +02:00
kobewi
4a747bdef9 Add _resource_changed() helper method to EditorResourcePicker 2024-10-04 22:29:43 +02:00
Stijn Hinlopen
06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
kobewi
66d2b0fc6a Fix closing Theme Editor not actually closing it 2024-09-27 17:08:20 +02:00
kobewi
514bbbfde3 Fix generic conversion icon 2024-09-17 13:59:21 +02:00
SaracenOne
f44bce2ee0 Add support for resource conversion plugins in filesystem dock. 2024-09-16 15:11:40 +01:00
Hilderin
b97c128b34 Fix no unsaved indicator Save As resource 2024-08-31 08:47:35 -04:00
jsjtxietian
da5f7c6b40 Add support for dragging a shader to user exported material property 2024-08-20 11:05:52 +08:00
Christian Kaiser
04f6435aa8 Fix AudioStreamPlayer icons, improve audio resource picker styling 2024-06-27 10:58:56 -03:00
kobewi
40be5c4681 Add brief description tooltips to EditorResourcePicker 2024-06-24 15:08:59 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed 2024-06-19 09:40:54 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Rémi Verschelde
d9bf750cbf
Merge pull request #84443 from KoBeWi/cookies_for_EditorResourcePicker
Cache allowed types in EditorResourcePicker
2024-04-30 17:02:58 +02:00
Rémi Verschelde
8063ea9e32
Merge pull request #84446 from KoBeWi/EditorYOLOPicker
Don't check resource type assigned in property
2024-04-26 15:13:06 +02:00
kobewi
b9c78ba174 Prevent dropping Resource to the same resource picker 2024-04-05 22:26:29 +02:00
Rémi Verschelde
05372773e1
Merge pull request #89599 from timothyqiu/vegetate
Fix unexpected auto translation of editor `Tree` content
2024-03-23 21:15:39 -07:00
A Thousand Ships
79ba22a73f
Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
Haoyu Qiu
8cd1ebbd6d Fix unexpected auto translation of Tree content 2024-03-18 09:31:00 +08:00
Rémi Verschelde
0ac99b94d3
Merge pull request #88572 from ajreckof/fix-crash-on-dictionarry-new-key/value-change-type-when-inspector-opened
Fix crash on changing resource type of dictionary new key/value while editing the resource.
2024-02-28 09:34:27 +01:00
ajreckof
e922abd975 Fix crash on changing resource type of dictionary new key/value while editing the resource 2024-02-28 01:31:52 +01:00
Muller-Castro
1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
Rémi Verschelde
bc45802201
Merge pull request #88435 from AThousandShips/quick_load_fix
[Editor] Improve clarity and style of `ResourcePicker` menu
2024-02-18 11:23:45 +01:00
A Thousand Ships
e5b751b6eb
[Editor] Improve clarity and style of ResourcePicker menu
* Adds ellipses to options opening a new menu
* Adds a descriptive tooltip to `Quick Load`
2024-02-17 16:26:31 +01:00
Michael Alexsander
7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Alessandro Famà
2cfdb27c81 Fix missing icons for custom resources in EditorResourcePicker
The icons of custom resources created with `class_name` and annotated with `@icon` or GDExtensionen resources that have an icon specified in the .gdextension file are not appearing in the `EditorResourcePicker`.  The problem is that the `EditorResourcePicker` retrieves the editor theme icon for the resource type and defaults to the `Object` icon if the type wasn't found. This will apply both to `class_name` and GDExtension resources.

This solution addresses the issue by replacing the usage of `Control::get_editor_theme_icon` with `EditorNode::get_class_icon` to ensure the correct icon is retrieved for the resource. Additionally, this fix removes the `custom_resources` lookup above that call, as these resources, added through `EditorPlugin::add_custom_type`, were not being included in the allowed types within `_add_allowed_type` in the `EditorResoucePicker`. Currently, these particular custom resources are never displayed in the picker. The related issue is logged here: #75245.

Fixes #86072.
2024-01-12 15:39:33 +01:00
Muller-Castro
96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
Yuri Sizov
203c8c31d3 Merge pull request #85071 from Rubonnek/remove-unnecessary-assignments
Remove unnecessary assignments
2023-12-14 17:38:34 +01:00
Yuri Sizov
8f33b4e83a Merge pull request #84882 from Invertex/select-instance-asset
Add "Show In FileSystem" to the Scene hierarchy right-click
2023-12-14 17:38:30 +01:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Invertex
59787683a9 Added "Show In FileSystem" right-click option to Scene hierarchy nodes.
-Implemented shared function for focusing FileSystem tab and highlighting the node path.
-Created right-click option that shows up in the Scene-Hierarchy on Nodes that have a file-system source path.
-Created custom icon for this right-click option
-Implemented the shared function and icon for other places that already had this features (Open Node tab, Inspector Resource)

Co-authored-by: MewPurPur <mew.pur.pur@gmail.com>
2023-12-13 07:43:39 -08:00
kobewi
2c72558ad0 Add Save As... option to EditorResourcePicker 2023-11-20 21:05:17 +01:00
kobewi
0f755ce8d1 Don't check resource type assigned in property 2023-11-04 13:04:28 +01:00
kobewi
50eac4d67b Cache allowed types in EditorResourcePicker 2023-11-04 11:22:28 +01:00
398utubzyt
2df37a237a C#: Abstract script class support 2023-09-15 20:35:25 -07:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
kobewi
6276fd2695 Allow to pick which Resources will be made unique
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-07-14 22:59:00 +02:00
Hendrik Brucker
7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
kobewi
b958935550 Fix Image -> Texture2D inspector auto-conversion 2023-06-04 15:21:52 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors usage 2023-05-15 09:56:13 +03:00
Yuri Sizov
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Yuri Sizov
1522762dc9 Make icons of scripted and custom classes fit the editor UI
Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.

Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
Haoyu Qiu
26553be424 Turn off auto translate for some editor controls
* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
  these after implementing a way to opt-out auto translation on a
  property-by-property basis and a way to extract enumerators.
2023-03-28 23:18:32 +08:00
Hayden Leete
c4d1513e15 Fix crash when revealing file in floating FileSystem Dock
When selecting "Show in FileSystem" from the context menu of a resource
in the inspector, the engine would crash if the FileSystem dock was
floating because it was trying to focus the FileSystem tab, but floating
docks don't use Tab Containers. This commit makes the FileSystem dock's
window grab focus instead if it's floating.
2023-03-08 22:06:25 +13:00