Commit Graph

1005 Commits

Author SHA1 Message Date
Shlomi Fish
0ef3d22d98 Fix failing build on mageia v6 x64 linux.
There was an error about undeclared malloc()+free().
2017-02-27 21:24:46 +02:00
Rémi Verschelde
34a0aa6900 Merge pull request #7862 from Hinsbart/joypad_connections
Better handling of joypad device IDs.
2017-02-26 21:30:24 +01:00
Andreas Haas
a175ac7032
Better handling of joypad device IDs.
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-02-26 21:01:31 +01:00
Rémi Verschelde
7902444f38 Merge pull request #7834 from hpvb/x11-return-to-cwd-at-exit
X11 return to cwd at exit
2017-02-26 20:25:09 +01:00
Rémi Verschelde
2d3dd6f6ee Merge pull request #7854 from neikeq/pr-execute-iter
Replace misuse of list iteration
2017-02-26 20:23:10 +01:00
Rémi Verschelde
1ec8b9fb7d Merge pull request #7851 from shlomif/fix-some-compilation-warnings
Get rid of some compilation warnings.
2017-02-26 20:22:48 +01:00
Rémi Verschelde
ca805744fb Merge pull request #7848 from hpvb/fix-7839
Windows: Close audiodriver sooner on exit
2017-02-26 20:18:49 +01:00
Rémi Verschelde
a23e062c28 Merge pull request #7880 from bojidar-bg/fix-iphone-builds
Really fix iphone builds
2017-02-24 14:16:15 +01:00
Bojidar Marinov
cd52209d1b
Really fix iphone builds 2017-02-23 20:20:55 +02:00
Rémi Verschelde
46b2267498 Merge pull request #7879 from bojidar-bg/fix-iphone-builds
Complete the globals.h -> global_config.h conversion
2017-02-23 16:51:28 +01:00
Bojidar Marinov
53921faa91
Complete the globals.h -> global_config.h conversion 2017-02-23 17:47:25 +02:00
Juan Linietsky
ffcd954211 Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
eska
6e1828c958 Fix WebAssembly builds on Windows 2017-02-21 23:21:28 +01:00
Shlomi Fish
0a2c387d5c Fix some compilation warnings.
Redone the commit based on the input in
https://github.com/godotengine/godot/pull/7851 . Not all warnings were
fixed but it's a start.
2017-02-21 11:59:19 +02:00
Juan Linietsky
de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Ignacio Etcheverry
0cd309c5c7 Replace misuse of list iteration 2017-02-20 19:53:14 +01:00
eska
6e2bf31e5a Automatically zip web export templates
Also fix web builds on Windows and clean up
2017-02-20 06:59:19 +01:00
eska
335fdea581 Fix parallel asm.js/WebAssembly builds 2017-02-20 03:44:37 +01:00
Juan Linietsky
f6950956bd Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
Hein-Pieter van Braam
04e51859f0 Windows: Close audiodriver sooner on exit
In #7839 I see the same error that was fixed in #7833 occuring on the
Windows platform. This moves the audio driver closing to the same place
in OS_Windows::finalize() as it is in OS_X11::finalize()

This fixes #7839
2017-02-19 20:45:17 +01:00
Hein-Pieter van Braam
d0c2015fe1 X11 return to cwd at exit
During runtime godot calls chdir() several times. This doesn't really
matter normally but when using tools such as gprof the location of the
profiling data is kind of hard to intuit.

With this PR we simply store the current working directory at start and
restore it once we're almost done exiting.

This doesn't use the OS abstractions as when we need to get the current
workdir we haven't yet initialized it (by necessity). This would break
if we tried to build X11 for windows, but since the X11 target is
hardcoded to use the UNIX abstractions I don't think it matters.
2017-02-18 12:41:26 +01:00
Hein-Pieter van Braam
f70afbe129 X11: Move audio driver finalize to the start of cleanup
The audio driver cleanup needs to happen at the start of finish
otherwise a race still seems to exist with the destruction of the
audioserver. I think that destroying the X resoures before has something
to do with it.
2017-02-17 17:59:06 +01:00
Hein-Pieter van Braam
a7fcdad16d X11: Finalize audiodrivers on exit
The audiodrivers loaded by OS_X11 are not destroyed before the
audioserver is. This causes a segfault on exit.

The code is taken from os_windows.cpp which did have the cleanup code.
2017-02-17 10:41:41 +01:00
Rémi Verschelde
e837b25f55 Fix missing semicolon in previous commit 2017-02-13 23:46:25 +01:00
Brett-Mitchell
6921e11805 Fix for issue #7766
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX().  mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
2017-02-13 12:55:26 -05:00
Hein-Pieter van Braam
411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Rémi Verschelde
70b9aa379d Merge pull request #7581 from Faless/v6_wild_bind
TCP/UDP listen bind to address and bugfixes
2017-02-12 23:31:40 +01:00
Rémi Verschelde
3cab47adba Merge pull request #7782 from SaracenOne/windows_relative_cursor_fix
Fix relative cursor data in CAPTURED mouse mode on Windows.
2017-02-12 23:26:19 +01:00
Rémi Verschelde
43d947f54b Merge pull request #7771 from Limb/winaudiodriver
Close out audio drivers when exiting on Windows.
2017-02-12 23:24:09 +01:00
Rémi Verschelde
dc5f978f28 Merge pull request #7770 from Limb/removedx9
Removed DX9 Rasterizer in windows
2017-02-12 23:23:34 +01:00
Saracen
523b69771b Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Windows. 2017-02-11 03:54:36 +00:00
Kenneth Lorthioir
bd893f346a Close out audio drivers when exiting.
Prevents a crash when closing the project manager.
2017-02-09 10:40:13 -05:00
Kenneth Lorthioir
091202589c Removed DX9 Rasterizer in windows.
This doesn't seem to be needed anymore and the code to free the unused
rasterizer was throwing a memory violation since it was getting set to a
value somehow.
2017-02-09 10:27:40 -05:00
Kenneth Lorthioir
6961ed21bb Fixed compilation issues with Visual Studio 2017-02-08 18:14:52 -05:00
Rémi Verschelde
251e014b59 Merge pull request #7578 from baekdahl/master
x11: don't wait for window to be mapped
2017-02-02 08:21:05 +01:00
Rémi Verschelde
40e4c1f6ab Merge pull request #7689 from eska014/webgl2
Enable WebGL2 in web export, start fixing build
2017-02-02 08:18:42 +01:00
Rémi Verschelde
869d710198 Merge pull request #7683 from marcelofg55/master
Fix issues with set_window_resizable on x11
2017-02-02 08:17:14 +01:00
Rémi Verschelde
44d386ee80 Merge pull request #7645 from tagcup/x11_optimization_flags_v2
Use -Ofast on x11. Also introduced use_lto option.
2017-02-02 08:06:06 +01:00
eska
e06edc67c0 Enable WebGL2 in web export, start fixing build
Will not yet compile
2017-02-01 10:21:04 +01:00
marcelofg55
474e3ac055 Fix issues with set_window_resizable on x11 2017-01-30 13:25:48 -03:00
Ferenc Arn
7a85d25218 Use -Ofast on x11. Also introduced use_lto option.
debug_release doesn't turn off optimizations for release target now. Ensure that sanitizer options apply to both C and C++ files.

Built-in optimization/debug flags are prepended such that user-specified flags can override them.

Based on and around the discussion in PR #5194.
2017-01-26 19:32:27 -06:00
Juan Linietsky
96de0141cc Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
Ilija Boshkov
1005a56e5a Added focus tracking in X11 and Windows classes, added new confined mouse mode (#7162) 2017-01-25 19:21:41 +01:00
Pedro J. Estébanez
b84f58262c Fix resources for Android modules not being merged
Fixes #7421
2017-01-25 00:21:53 +01:00
Fabio Alessandrelli
5dc7c920bf Fix buffer size check in UDP socket.
We were reserving 12 bytes from the buffer for ip, port, and length, but since
IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes)
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
9336857132 Use default UDP ring buffer size of 65536 for clients
We should probably create a specific function for setting the
recv buffer anyway. UDP sockets does not need to bind (listen)
to be able to call recvfrom. This is especially useful for clients
who just call set_send_address and start communicating with a server.
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
68dc969f8c Fix bug causing UDP socket to close after the first send if not listening
The ring buffer for receiving packets was not resized in constructor
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
fa0cb7da0e Avoid deadlock when writing/reading data on a connecting TCP socket
TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
88a56ba783 Remove set_ip_type from network classes (no longer needed)
- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)
2017-01-23 20:18:22 +01:00
Fabio Alessandrelli
2fe4ef6699 Implement UDP listen bind address 2017-01-23 20:18:18 +01:00