godot/platform
Hein-Pieter van Braam 04e51859f0 Windows: Close audiodriver sooner on exit
In #7839 I see the same error that was fixed in #7833 occuring on the
Windows platform. This moves the audio driver closing to the same place
in OS_Windows::finalize() as it is in OS_X11::finalize()

This fixes #7839
2017-02-19 20:45:17 +01:00
..
android Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
bb10 Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
haiku Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
iphone Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
javascript Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
osx Fix missing semicolon in previous commit 2017-02-13 23:46:25 +01:00
server Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
uwp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
windows Windows: Close audiodriver sooner on exit 2017-02-19 20:45:17 +01:00
x11 X11: Move audio driver finalize to the start of cleanup 2017-02-17 17:59:06 +01:00