smix8
58593d1bb7
Add navigation source geometry parser callbacks
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Adds navigation source geometry parser callbacks so that externals can hook their own geometry into the navigation mesh baking process.
2024-04-19 12:10:57 +02:00
Rémi Verschelde
9c05ff2952
Merge pull request #90828 from clayjohn/RD-draw_list_depth
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Revert change to default depth clear value in `draw_list_begin()`
2024-04-18 12:24:56 +02:00
Rémi Verschelde
043ca7c63c
Merge pull request #88306 from KoBeWi/PropertyListHelper_will_come_for_you
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Add PropertyListHelper in all simple cases
2024-04-18 12:24:17 +02:00
clayjohn
eb62c5b27f
Revert change to default depth clear value in draw_list_begin
2024-04-17 19:08:22 -07:00
Rémi Verschelde
acd3d2497f
Merge pull request #90791 from timothyqiu/see-you-again
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Fix potential infinite loop when using global menu
2024-04-17 20:26:34 +02:00
Haoyu Qiu
43ed8d4768
Fix potential infinite loop when using global menu
2024-04-17 20:11:57 +08:00
Oxi
1815871b90
Fixed unshaded mode lightmaps
2024-04-17 10:38:54 +01:00
Rémi Verschelde
093d06480a
Merge pull request #90763 from Calinou/worldboundaryshape-increase-size
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Increase size of WorldBoundaryShape to be much larger
2024-04-17 10:59:13 +02:00
Rémi Verschelde
ce13f0c033
Merge pull request #90749 from kleonc/y-sort-branch-root-transform-fix
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Fix rendering transform of Y-sorted branch-root
2024-04-17 10:58:58 +02:00
Hugo Locurcio
74aeab5385
Increase size of WorldBoundaryShape to be much larger
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The size was previously 20,000 pixels or units, which could be easily
reached in many projects. It is now 2,000,000,000,000,000 pixels or units,
which is larger than the supported coordinate space with a single-precision
build, and still very large in a double precision build.
2024-04-16 18:26:46 +02:00
kleonc
983cdb2f54
Fix transform of Y-sorted branch-root
2024-04-16 14:26:47 +02:00
Rémi Verschelde
09825bcc1a
Merge pull request #90729 from aaronfranke/move-nav-msgd
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-16 13:30:57 +02:00
Rémi Verschelde
8901e8776a
Merge pull request #90587 from clayjohn/reversez-shader-warn
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Warn users when assigning `VERTEX` directly to `POSITION` due to compatibility breakage from Reverse Z changes
2024-04-16 13:30:47 +02:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
Rémi Verschelde
c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
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Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
clayjohn
2f83b400a8
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
2024-04-12 10:38:35 -07:00
kobewi
e95e954c68
Add PropertyListHelper in all simple cases
2024-04-11 18:13:29 +02:00
smix8
1c134f4a3d
Add navigation path simplification
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Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
Juan Linietsky
65686dedf9
Use WorkerThreadPool for Server threads
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* Servers now use WorkerThreadPool for background computation.
* This helps keep the number of threads used fixed at all times.
* It also ensures everything works on HTML5 with threads.
* And makes it easier to support disabling threads for also HTML5.
CommandQueueMT now syncs with the servers via the WorkerThreadPool
yielding mechanism, which makes its classic main sync semaphore
superfluous.
Also, some warnings about calls that kill performance when using
threaded rendering are removed because there's a mechanism that
warns about that in a more general fashion.
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2024-04-10 18:47:42 +02:00
Pedro J. Estébanez
c28f5901c7
Polish interaction between windowing, input and rendering
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- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Rémi Verschelde
5c75fa260f
Merge pull request #90458 from clayjohn/RD-weight-buffer
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Clear RIDs of weight buffers when freeing to avoid double free
2024-04-10 14:22:37 +02:00
Rémi Verschelde
258f2705f6
Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment
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Fix GeometryInstance3D Custom AABB assignment in the editor not working
2024-04-10 14:22:33 +02:00
Rémi Verschelde
50b89e6c56
Merge pull request #89752 from ze2j/fix_false_positive_errors_in_gdshaderinc_files
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Fix false positive errors in gdshaderinc files
2024-04-10 14:22:00 +02:00
Rémi Verschelde
c59f493620
Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
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Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-04-10 14:21:56 +02:00
clayjohn
bafbde9f4b
Clear RIDs of weight buffers when freeing to avoid double free
2024-04-09 17:52:05 -07:00
Hugo Locurcio
084b8d1246
Fix GeometryInstance3D Custom AABB assignment in the editor not working
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This also fixes error spam when changing Custom AABB on a MeshInstance3D
that has no Mesh resource assigned yet (which is allowed in the editor).
This avoids pitfalls when assigning a custom AABB in a script when
loading meshes at runtime.
2024-04-09 19:02:43 +02:00
Rémi Verschelde
9cba6ec216
Merge pull request #89491 from thimenesup/compute_dispatch_indirect
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Expose bindings to compute dispatch indirect of rendering device
2024-04-09 10:42:22 +02:00
thimenesup
8017c8cf21
Expose bindings to compute dispatch indirect rendering device
2024-04-08 20:46:53 +02:00
jsjtxietian
5a5453bcf2
Fixes RenderingDevice::get_driver_resource
will crash or give incorrect result with certain resources
2024-04-08 12:31:22 +08:00
Rémi Verschelde
c1b2cfdced
Merge pull request #90271 from DarioSamo/pipeline_cache_setting
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Add toggle for enabling or disabling RenderingDevice's pipeline cache.
2024-04-06 13:06:47 +02:00
Rémi Verschelde
10d67e590d
Merge pull request #90191 from BastiaanOlij/fix_mobile_canvas_copy
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Don't use subpasses when we're using Canvas background mode in Mobile
2024-04-06 13:06:37 +02:00
Dario
ecaafa6001
Add toggle for enabling or disabling RenderingDevice's pipeline cache.
2024-04-05 13:14:07 -03:00
Rémi Verschelde
ca2d28602b
Merge pull request #90196 from bruvzg/ts_tcase
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[TextServer] Expose ICU title case string conversion to scripting.
2024-04-05 12:16:18 +02:00
Rémi Verschelde
b5064a6160
Merge pull request #89714 from lawnjelly/tighter_light_cull_colinear_fix
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Tighter shadow culling - fix light colinear to frustum edge
2024-04-05 12:15:53 +02:00
Rémi Verschelde
0c71ba7801
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
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Add support for OpenXR composition layers
2024-04-04 17:09:07 +02:00
David Snopek
0f2b804059
Add support for OpenXR composition layers
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
Rémi Verschelde
7a42afbba0
Merge pull request #90200 from smix8/debug_enabled
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Fix `NavigationServer.set_debug_enabled()` doing nothing
2024-04-04 14:37:35 +02:00
Rémi Verschelde
550f5a577f
Merge pull request #90055 from Sauermann/fix-add-tbg-check
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Add early return when setting `transparent_bg`
2024-04-04 14:36:54 +02:00
Rémi Verschelde
d604899be8
Merge pull request #89960 from Mknsri/fix/cylinder_face_edge_point_collision
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Fix separating axes for 3D cylinder-face collisions
2024-04-04 14:35:34 +02:00
Rémi Verschelde
64c4a53a2c
Merge pull request #89849 from EIREXE/cute_and_funny_decals
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Fix decal modulate being passed as srgb instead of as linear color.
2024-04-04 14:31:53 +02:00
Rémi Verschelde
a28be933ee
Merge pull request #89398 from clayjohn/visual-debugger-coverage
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Increase coverage of timestamps for visual profiler
2024-04-04 14:31:19 +02:00
Rémi Verschelde
69a4ff8996
Merge pull request #88328 from Khasehemwy/reversed-z
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Use Reverse Z for the depth buffer
2024-04-04 14:30:53 +02:00
Khasehemwy
d950f5f838
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
smix8
282d772f1b
Fix NavigationServer.set_debug_enabled() doing nothing
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Fixes NavigationServer.set_debug_enabled() doing nothing because it was not updated for newer dirty flags.
2024-04-04 13:47:06 +02:00
bruvzg
27f6f4147b
[TextServer] Expose ICU title case string conversion to scripting.
2024-04-04 10:56:49 +03:00
Bastiaan Olij
9e9a6fb6d6
Can't use subpasses when we're using Canvas background mode in Mobile
2024-04-04 15:59:11 +11:00
clayjohn
ac6c648645
Increase coverage of timestamps for visual profiler
2024-04-03 19:29:02 -07:00
lawnjelly
691854d589
Jitter raster occlusion camera to reduce false positives.
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Due to the low resolution of the occlusion buffer, small gaps between occluders can be closed and incorrectly occlude instances which should show through the gaps. To ameliorate this problem, this PR jitters the occlusion buffer over time, making it more likely an instance will be seen through a gap. This is used in conjunction with an occlusion timer per instance, to prevent instances flickering on and off rapidly.
2024-04-03 12:18:45 +01:00
Markus Mikonsaari
3f69af9e64
Fix separating axes for 3D cylinder-face collisions
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When checking for lateral surfaces of a cylinder against the points on a
face, the axis projection does not remove the cylinder position. This
results in the axis pointing to the wrong direction and reports
collisions when there shouldn't be.
2024-04-01 21:47:54 +03:00
Markus Sauermann
d14a84a166
Add early return when setting transparent_bg
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Fix memory leak on Mac.
2024-03-30 22:33:54 +01:00