Commit Graph

46 Commits

Author SHA1 Message Date
Ricardo Buring
23521635d2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
smix8
1c134f4a3d Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
Rémi Verschelde
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
This reverts commit d3852deaa4.
2024-02-17 19:03:21 +01:00
RedMser
d3852deaa4 Update Node::get_configuration_warnings signature 2024-02-08 23:05:20 +01:00
Ershn
fce16b6662 Make target_desired_distance affect the navigation of NavigationAgent2D/3D
When the target is reachable, stop the navigation only when the target is reached.
2023-11-29 23:48:54 +09:00
smix8
ae9dd47d0c Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
smix8
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
smix8
6e324bb341 Expose NavigationAgent path postprocessing and pathfinding algorithm options
Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
2023-03-25 21:37:18 +01:00
smix8
f6a10c0565 Allow negative NavigationAgent2D path debug line_width for thin lines
Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
2023-03-16 09:04:53 +01:00
smix8
820b841fcb Fix NavigationAgent debug functions bindings in release builds
Fixes that certain NavigationAgent debug functions bindings were not available in release builds.
2023-02-08 21:49:04 +01:00
Josh Jones
20fdfd466b Improve consistency of NavigationAgent setters 2023-02-02 22:51:37 -08:00
smix8
0ab764e84b Add NavigationAgent Path Debug Visualization
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31 18:27:35 +01:00
smix8
bf1571979c Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
smix8
594ffd2200 Tweak NavigationAgent2D defaults
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
2023-01-11 23:47:16 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
f84c308cf8
Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x
Stop NavigationAgents without a target from moving to world origin
2022-12-21 19:39:25 +01:00
Josh Jones
5d8ba2b2d1 Add support for emitting a signal when entering a NavLink 2022-12-17 16:33:41 -08:00
smix8
34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
smix8
860379fc16 Stop NavigationAgents without a target from moving to world origin
Stops NavigationAgents moving to the world origin without anyone telling them to do so.
2022-12-06 22:53:18 +01:00
Josh Jones
a2c53b881b Update NavigationAgent to use query_path
This paves the way for having agents respond to link traversal.
2022-09-28 23:01:12 -06:00
Marc Gilleron
aed3822a93 Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
Micky
b62d06fbed Rename Navigation's neighbor_dist to neightbor_distance
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)

NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`

Also changes their parameters' names.

Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-13 12:40:55 +02:00
Rémi Verschelde
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
21b0c7fc22
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
smix8
55923ade68 Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
smix8
07740302f3 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance
2022-06-18 19:11:49 +02:00
smix8
245da150e7 Streamline Navigation layer function names.
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
smix8
f10ff0efda Add NavigationAgent set_navigation_map() function
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
smix8
56fe26b5e0 Fix NavigationAgent reparent issues
Fix NavigationAgent reparent issues
2022-06-01 06:45:12 +02:00
smix8
7f3688603c Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
2022-05-20 23:47:10 +02:00
smix8
6b51ab66d8 Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
2022-05-17 20:08:39 +02:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
BARTEK-PC\Bartek
4972f1b864 Expose navigable layers for NavigationAgent2D/3D 2022-03-20 15:04:56 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Aaron Franke
eb4902a455
Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
smix8
0b87cb5e3d put distance check to target into function
put distance check to target into function
2021-04-27 11:22:37 +02:00
Nathan Franke
2a8c59c171
Use Array for node configuration warnings
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
Gilles Roudière
ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
Gilles Roudière
a9dc53d152 Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Marcel Admiraal
26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Rémi Verschelde
1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Rémi Verschelde
db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
Andrea Catania
e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00