Rémi Verschelde
3482da422d
Merge pull request #87012 from TheSofox/line-edit-undo-caret-fix
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Fix `LineEdit` caret rendering/positioning on Undo.
2024-01-15 13:27:02 +01:00
Rémi Verschelde
378b3ca3ba
Merge pull request #87011 from Mickeon/missing-description-primitive-mesh
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Add missing descriptions to PrimitiveMesh and SoftBody3D
2024-01-15 13:26:38 +01:00
Rémi Verschelde
a2d61a9ac4
Merge pull request #86979 from alessandrofama/editor-resource-picker-icons
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Fix missing icons for custom resources in EditorResourcePicker
2024-01-15 13:26:14 +01:00
Rémi Verschelde
fa3477f2be
Merge pull request #86878 from YeldhamDev/tabcontainer_pot_generation
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Parse the names of children of `TabContainer`s on POT generation
2024-01-15 13:25:49 +01:00
Rémi Verschelde
1248fb9c18
Merge pull request #86855 from RandomShaper/fix_vk_get_image
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Fix determination of copyable layout for compressed textures in Vulkan
2024-01-15 13:25:24 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
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Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde
0e0fa999cf
Merge pull request #86288 from bruvzg/ios_xcf_export
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[iOS export] Improve `.xcframework` exporting.
2024-01-15 13:24:30 +01:00
Rémi Verschelde
a2b94fe8d8
Merge pull request #86145 from Rindbee/set-a-suitable-size-for-labels-with-AUTOWRAP_WORD_SMART
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Set an appropriate minimum size for labels in windows that display incorrectly
2024-01-15 13:24:06 +01:00
Rémi Verschelde
c1da69d8f2
Merge pull request #86141 from Maran23/popup-hover-height-calc
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Fix Popup hover and height calculation are off by some pixels
2024-01-15 13:23:42 +01:00
Rémi Verschelde
5f6790aa84
Merge pull request #85197 from brno32/scons-clean
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Run `Clean` in Windows SCsub to clean up debug files
2024-01-15 13:23:17 +01:00
Rémi Verschelde
c981e30848
Merge pull request #84619 from quirkylemon/favorite-node-tooltip
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Add tooltip for toggling favorite nodes
2024-01-15 13:22:52 +01:00
Rémi Verschelde
ebc30b93ac
Merge pull request #84465 from KeyboardDanni/deferred_camera
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Fix Camera2D frame delay (port from 3.x)
2024-01-15 13:22:28 +01:00
Rémi Verschelde
fb5ad1af3d
Merge pull request #83014 from Chubercik/window_method_duplicate_fix
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Add deprecation notice to a duplicate method of class `Window`
2024-01-15 13:22:02 +01:00
Rémi Verschelde
9c91fbedfb
Merge pull request #81905 from ckaiser/feature/project_settings_add_consistency
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Improve "Add" button consistency in Project Settings
2024-01-15 13:21:34 +01:00
Hakim
6dfc36d661
Add some tooltips to the export buttons
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-15 12:14:09 +01:00
Alex Drozd
770c3b509b
Add clearer error message for missing project icon during android export
2024-01-15 11:41:31 +01:00
jsjtxietian
747ae429de
Add missing check when insert function normal_roughness_compatibility
2024-01-15 17:22:19 +08:00
bruvzg
2893c0b475
Fix DX12 build on older MSVC versions, fix missing PIX include.
2024-01-15 11:03:16 +02:00
31
698c67d540
Include animation.length in Animation example
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The length of an Animation isn't automatically set by adding keys, and
it must be set manually. The existing example only has keys up to 0.5s,
so the default value of 1.0s may be acceptable. However, this results in
unexpected behavior for anyone who makes an animation longer than 1.0s.
Include animation.length in the example because it's important.
Also, increase the key position to 2.0s so it won't be confusing that
the assignment is somewhat redundant.
2024-01-14 10:29:02 -08:00
Juan Linietsky
15144c24bd
Implement a transient_to_focused mode
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This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +01:00
ACB
c976306628
fix deadlock in RemoteDebugger::debug
2024-01-14 11:07:14 +01:00
kleonc
baa5504700
Fix some TileMap debug drawing truncating to ints
2024-01-14 02:02:46 +01:00
ajreckof
b75fb4603b
Fix icon corrupted when nested array editors are opened before opening main array editor.
2024-01-13 09:20:38 +01:00
QuirkyLemon
14b2533ef6
add tooltip for toggling favorite nodes
2024-01-12 15:26:13 -06:00
Jakub Marcowski
06534f8ad5
Add deprecation notice to a duplicate method of class Window
2024-01-12 18:18:28 +01:00
jsjtxietian
57751b1917
Fix thumbnail disappears if FileSystemDock is floated
2024-01-13 01:15:37 +08:00
A Thousand Ships
b4191bf8f6
[Core] Fix AABB.encloses
failing on shared upper bound
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This differs from `Rect2(i)` and was fixed for those classes in the past
2024-01-12 17:58:42 +01:00
风青山
f932c6548e
Set an appropriate minimum size for labels in windows that display incorrectly
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When the label's `autowrap_mode` is `AUTOWRAP_WORD_SMART` and the initial `text`
is set at the same time, it may have a higher height.
Set an appropriate minimum size for labels in windows that display incorrectly
so that these controls display properly.
2024-01-12 23:08:38 +08:00
Alessandro Famà
2cfdb27c81
Fix missing icons for custom resources in EditorResourcePicker
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The icons of custom resources created with `class_name` and annotated with `@icon` or GDExtensionen resources that have an icon specified in the .gdextension file are not appearing in the `EditorResourcePicker`. The problem is that the `EditorResourcePicker` retrieves the editor theme icon for the resource type and defaults to the `Object` icon if the type wasn't found. This will apply both to `class_name` and GDExtension resources.
This solution addresses the issue by replacing the usage of `Control::get_editor_theme_icon` with `EditorNode::get_class_icon` to ensure the correct icon is retrieved for the resource. Additionally, this fix removes the `custom_resources` lookup above that call, as these resources, added through `EditorPlugin::add_custom_type`, were not being included in the allowed types within `_add_allowed_type` in the `EditorResoucePicker`. Currently, these particular custom resources are never displayed in the picker. The related issue is logged here: #75245 .
Fixes #86072 .
2024-01-12 15:39:33 +01:00
Yuri Sizov
4975619018
Capitalize OIDN in editor settings and properties
2024-01-12 13:45:20 +01:00
jsjtxietian
a365c070b3
Add shader_cache_dir_valid check to _save_to_cache
2024-01-12 17:34:33 +08:00
Martin Capitanio
0650e72f87
ThorVG: update from v0.12.0 to v0.12.1
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https://github.com/thorvg/thorvg/releases/tag/v0.12.1
Godot-related SVG bug fixes:
+ [SVG] XML parser workaround for quote checks within quotes.
thorvg/thorvg#1892
Fixes »dancing errors« with such SVG images inside the project folder.
2024-01-12 09:38:52 +01:00
Aaron Franke
d36a34edb7
Misc changes to the GLTF module before audio PR
2024-01-11 20:33:51 -06:00
DeeJayLSP
7e48a7420c
vulkan: Update components to Vulkan SDK 1.3.268.0
2024-01-11 20:27:30 -03:00
Christian Kaiser
1910f91f17
Improve "Add" button consistency in Project Settings
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* Adds an icon to all the input-adjacent add/remove buttons
* Adds a separator next to the action map "add" button
* Changes the Shader Globals editor to be consistent with the others
* Adds a clear button to the shader global name input
2024-01-11 17:13:23 -03:00
bruvzg
9efd83fe3c
[iOS export] Improve .xcframework exporting.
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Do not embed static .xcframeworks.
Automatically convert .xcframeworks with .dylibs to .xcframeworks with .frameworks.
2024-01-11 21:58:29 +02:00
Rémi Verschelde
26b1fd0d84
Merge pull request #87029 from bruvzg/info_plist_keys
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[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 20:46:02 +01:00
Rémi Verschelde
8616487ece
Merge pull request #86916 from BlueCube3310/basisu-etc2-ra-rg
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Fix `BasisUniversal` ETC RA as RG transcoding
2024-01-11 20:45:38 +01:00
Rémi Verschelde
00cc36237a
Merge pull request #86647 from AThousandShips/anim_fix
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Fix invalid 3-to-4 renames of `add_animation` to `add_animation_library`
2024-01-11 20:45:14 +01:00
Rémi Verschelde
5cdd0c6cd6
Merge pull request #84613 from Calinou/glslang-build-only-vulkan
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Only build glslang if Vulkan or Direct3D 12 rendering is enabled
2024-01-11 20:44:50 +01:00
Rémi Verschelde
1b25b4ca5f
Merge pull request #83397 from thiagola92/readability_skeleton_2d_calculate_length_and_rotation
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Refactor function `calculate_length_and_rotation()` from Skeleton2D
2024-01-11 20:44:26 +01:00
Rémi Verschelde
e6536f01b6
Merge pull request #71578 from RedMser/fix-recursive-resource-local-to-scene
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Fix recursive resource local to scene (array/dictionary properties on resources)
2024-01-11 20:43:57 +01:00
bruvzg
491077239c
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 21:05:35 +02:00
RedMser
608b5d2e07
Fix recursive resource local to scene
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Any resource that contains other local to scene resources inside of
arrays or dictionaries will now be duplicated and configured.
The case where a scene's node has an exported array/dictionary
property containing local to scene resources is NOT handled here.
2024-01-11 20:02:14 +01:00
A Thousand Ships
4b7ea9fe47
Fix invalid 3-to-4 renames of add_animation
to add_animation_library
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This rename breaks `SpriteFrames` and also isn't valid as the new method
takes an `AnimationLibrary`, not an `Animation`
2024-01-11 18:35:29 +01:00
Rémi Verschelde
12ee58d8bc
Merge pull request #87080 from m4gr3d/disable_automatic_permissions_request
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Disable automatic permissions request
2024-01-11 17:44:53 +01:00
Rémi Verschelde
99f3e40820
Merge pull request #87077 from bruvzg/ios_logger
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[iOS] Improve logger.
2024-01-11 17:44:29 +01:00
Rémi Verschelde
ed0be57bff
Merge pull request #87062 from aaronfranke/exr-grayscale-false
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Give EXR saving methods a default value of false like the bindings
2024-01-11 17:43:02 +01:00
Rémi Verschelde
c5025ea157
Merge pull request #87057 from clayjohn/RD-32-bit-depth
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Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer
2024-01-11 17:42:38 +01:00
Rémi Verschelde
a3765274fb
Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess
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Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-11 17:42:14 +01:00