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Add missing check when insert function normal_roughness_compatibility
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@ -1340,7 +1340,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
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if (is_screen_texture && !texture_func_returns_data && actions.apply_luminance_multiplier) {
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code = "(" + code + " * vec4(vec3(sc_luminance_multiplier), 1.0))";
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}
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if (is_normal_roughness_texture) {
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if (is_normal_roughness_texture && !texture_func_returns_data) {
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code = "normal_roughness_compatibility(" + code + ")";
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}
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} break;
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