Add missing check when insert function normal_roughness_compatibility

This commit is contained in:
jsjtxietian 2024-01-15 17:22:03 +08:00
parent 89cc635c05
commit 747ae429de

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@ -1340,7 +1340,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (is_screen_texture && !texture_func_returns_data && actions.apply_luminance_multiplier) {
code = "(" + code + " * vec4(vec3(sc_luminance_multiplier), 1.0))";
}
if (is_normal_roughness_texture) {
if (is_normal_roughness_texture && !texture_func_returns_data) {
code = "normal_roughness_compatibility(" + code + ")";
}
} break;