Commit Graph

44910 Commits

Author SHA1 Message Date
Aaron Franke
286ae1f7fa
Document what the Z component is used for in BaseMaterial3D UV coords 2022-07-23 20:05:16 -05:00
Fabio Alessandrelli
75f93167f7
Merge pull request #63262 from dsnopek/multiplayer-peer-custom-4.x
[4.x] Allow extending MultiplayerPeerExtension from GDScript
2022-07-24 01:24:22 +02:00
Rémi Verschelde
667cef39b4
Merge pull request #63341 from RandomShaper/fix_uwp_accum_input
Flush buffered input events on UWP
2022-07-23 13:50:00 +02:00
Pedro J. Estébanez
b53d032fb8 Flush buffered input events on UWP 2022-07-23 12:06:22 +02:00
Rémi Verschelde
a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
Rémi Verschelde
01c866a599
Merge pull request #63339 from Chaosus/shader_editor_fix
Fix clearing errors indication in the shader editor
2022-07-23 10:59:06 +02:00
Yuri Rubinsky
5705825d55 Fix clearing errors indication in the shader editor 2022-07-23 11:32:04 +03:00
Rémi Verschelde
7c225f5bfe
Merge pull request #63338 from Chaosus/fix_shader_preprocessor_errors
Fix some errors after shader preprocessor PR
2022-07-23 09:38:07 +02:00
Yuri Rubinsky
6d992abb54 Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
reduz
d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Rémi Verschelde
fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake 2022-07-23 00:02:33 +02:00
Rémi Verschelde
0c81502217
Merge pull request #62093 from Rindbee/fix-undecided-min_size-in-ScrollContainer 2022-07-22 23:47:48 +02:00
Rémi Verschelde
e5df1e65f9
Merge pull request #62581 from Guh-Feng/Color-Picker-Update 2022-07-22 23:46:27 +02:00
Rémi Verschelde
4f7bfacfcd
Merge pull request #62478 from BastiaanOlij/split_effects_20220628 2022-07-22 23:44:52 +02:00
Rémi Verschelde
3f504eb9fe
Merge pull request #63313 from python273/fix-xr-doc-links 2022-07-22 23:44:00 +02:00
Rémi Verschelde
86a5a23351
Merge pull request #63093 from aaronfranke/export-templates-dir 2022-07-22 23:07:07 +02:00
Rémi Verschelde
4926d67261
Merge pull request #63331 from Calinou/doc-font-get-string-size-example 2022-07-22 23:06:25 +02:00
Rémi Verschelde
e2e8a83ddb
Merge pull request #63321 from kleonc/generic-nodepath-drag-and-drop-fix 2022-07-22 23:03:40 +02:00
reduz
f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky
7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Hugo Locurcio
f0b896e9a3
Add example usage for Font.get_string_size()
The font size is now separated from the font itself, so it makes
sense to have an example for people coming from Godot 3.x.
2022-07-22 22:39:00 +02:00
Aaron Franke
b00bb577e7
Rename directory for export templates from templates to export_templates 2022-07-22 12:35:43 -05:00
kleonc
07118d7094 Fix in editor drag and dropping a Node to generic NodePath property 2022-07-22 18:32:36 +02:00
Rémi Verschelde
79463aa5de
Merge pull request #63310 from akien-mga/scons-vsproj-windows
SCons: Prevent using `vsproj` option outside Windows
2022-07-22 17:44:45 +02:00
Rémi Verschelde
ed2a741eb1
Merge pull request #63317 from dallonf/redundant-gdscript-errors 2022-07-22 17:05:46 +02:00
Dallon Feldner
07ddc8b3b8 Don't print redundant errors when parsing GDScript
The error macros print a generic error, which isn't necessary, and could be confusing to end users.
2022-07-22 09:30:52 -05:00
python273
f78d06c9fe Fix tutorial links in XR classes docs 2022-07-22 15:05:31 +03:00
Rémi Verschelde
d2fa9cbdfd
Merge pull request #63141 from reduz/implement-thread-runner 2022-07-22 13:25:31 +02:00
Rémi Verschelde
4e56f96396 SCons: Prevent using vsproj option outside Windows
Fixes #63305.
2022-07-22 12:53:14 +02:00
Rémi Verschelde
653f95282c
Merge pull request #62996 from reduz/feature-build-profiles 2022-07-22 12:50:20 +02:00
reduz
67a260d63f Implement a Worker ThreadPool
This PR implements a worked thread pool. It uses a fixed amount of threads in a pool and allows scheduling tasks
that can be run on threads (and then waited for). It satisfies the following use cases:

* HTML5 thread count is fixed (and similar restrictions are known in consoles) so we need to reuse threads.
* Thread spawning is slow in general, so reusing threads is faster anyway.
* This implementation supports recursive waiting for tasks, making it less prone to deadlocks if threads from the pool also run tasks.

After this is approved and merged, subsequent PRs will be needed to replace the ThreadWorkPool usage by this class.
2022-07-22 11:46:48 +02:00
Rémi Verschelde
f37990ed77
Merge pull request #63278 from akien-mga/scons-linux-refactor-linker 2022-07-22 11:40:10 +02:00
reduz
6236a688b7 Implement Feature Build Profiles
This PR is a continuation of #50381 (which was implemented exactly a year ago!)

* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.

Obligatory Screen:

A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size

TODO:

* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.

In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
Rémi Verschelde
ed926c4ec1
Merge pull request #63303 from hansemro/x11-eraser-case-insensitive
[X11] Do case-insensitive search for pen inversion detection
2022-07-22 09:17:04 +02:00
Rémi Verschelde
e92f22691c
Merge pull request #63302 from nathanfranke/rounded-svg
Round dimensions of SVG to work around floating point precision errors
2022-07-22 09:15:54 +02:00
Hansem Ro
0f5436098b [X11] Do case-insensitive search for pen inversion detection 2022-07-21 19:25:22 -07:00
Nathan Franke
eb8482cf95
round dimensions of svg 2022-07-21 20:11:29 -05:00
Rémi Verschelde
c8479c0d4d SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold>
The new option is `linker` and lets the user specify the argument to
the`-fuse_ld=` linker flag directly. The supported options are:

- `default`: No change, typically uses GNU ld (bfd) unless the user or
  distro picked a different default `/usr/bin/ld`.
- `bfd`: GNU ld from binutils
- `gold`: GNU gold from binutils
- `lld`: lld from LLVM
- `mold`: mold, an extremely fast modern linker, not (yet) intended for
  use in production but great for development speed. Provided by distro
  `mold` package or needs to be compiled from source and installed to
  `/usr` otherwise.

Removes the `use_lld=yes` option, and make lld actually usable with GCC
too.

Not all the above are compatible or recommend for LTO, we recommend
using GNU ld with GCC LTO, or lld with LLVM ThinLTO.
2022-07-22 01:00:35 +02:00
Rémi Verschelde
b3bd082070
Merge pull request #63295 from winterpixelgames/master-allow-scroll-container-scroll-to-be-set-instantly 2022-07-22 00:51:43 +02:00
Rémi Verschelde
19db9ed863
Merge pull request #63286 from RandomShaper/fix_debugger_focus 2022-07-22 00:48:06 +02:00
Rémi Verschelde
2280f85bc5
Merge pull request #63300 from KoBeWi/local_speciality 2022-07-22 00:32:07 +02:00
Rémi Verschelde
9b782b7573
Merge pull request #63242 from m4gr3d/fix_slow_copy_main
Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation
2022-07-22 00:22:30 +02:00
Guh-Feng
1b8652e86a Color Pickers Respect Settings
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
2022-07-21 18:11:09 -04:00
kobewi
b42bbca266 Fix node dragging not working when dock is moved 2022-07-21 23:57:52 +02:00
Pedro J. Estébanez
033001375f Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
Yuri Rubinsky
74be36e622
Merge pull request #63289 from Chaosus/code_style_tolerance
Rename `epsilon` to `tolerance` in the `Plane::has_point` method
2022-07-21 21:52:03 +03:00
Jason Knight
48f2d128d4 Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container. 2022-07-21 12:23:41 -06:00
Yuri Rubinsky
ccc56cc6d4 Rename epsilon to tolerance in the Plane::has_point method 2022-07-21 20:15:15 +03:00
Fredia Huya-Kouadio
31712cc9e7 Address slow copy performance when using the FileAccessFilesystemJAndroid implementation.
Read/write ops for this implementation are done through the java layer via jni, and so for good performance, it's key to avoid numerous repeated small read/write ops due the jni overhead.

The alternative is to allocate a (conversatively-sized) large buffer to reduce the number of read/write ops over the jni boundary.
2022-07-21 09:06:29 -07:00
Rémi Verschelde
d6b1dd4854
Merge pull request #63128 from cdemirer/fix-callable-comparator-error-message-argcount 2022-07-21 16:50:39 +02:00