Commit Graph

36 Commits

Author SHA1 Message Date
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
groud
b3f02d0840 Add a way to disable the split view
Also add a parameter as the max height before split
2018-08-14 10:17:51 +02:00
steincodes
a1dee44e21 Ability to add Resource from FileSystem Dock 2018-07-22 21:23:40 +05:30
Max Hilbrunner
c41d322e11
Merge pull request #19183 from Nallebeorn/rename-main-scene
Update resource file project settings after renaming/moving the files
2018-07-05 00:44:23 +02:00
Max Hilbrunner
4f39d330cf
Merge pull request #19245 from swarnimarun/overwrite_fix
Fix overwrite of file/folder of same name without warning
2018-07-05 00:30:06 +02:00
Benjamin
4cd69e91fc Update resource file project settings on rename 2018-07-03 18:08:41 +02:00
volzhs
a9acb95ef4 Show current scene file in FileSystem dock 2018-07-01 11:47:34 +09:00
steincodes
8ae652bd59 Fix for overwriting files and folders on move 2018-06-12 21:54:43 +05:30
Eoin O'Neill
af1e2c7b21 Basic 'new script' feature added to File System browser 2018-04-27 22:55:48 -07:00
Jason0214
bfae02c4ce update favorite_dirs list after move or rename a dir 2018-02-28 15:14:12 -08:00
Rémi Verschelde
eb2b04c6eb
Merge pull request #15379 from ianb96/delete_key_fix
Filesystem and Visual Script Members delete key fix
2018-02-14 17:06:31 +01:00
volzhs
127d1241bd Expand project root directory on editor start
close #16232
Option for expanding all directories on start up is a bit tricky and buggy.
2018-02-01 11:24:40 +09:00
Ian
bce2d2c297 Filesystem and Visual Script Members keyboard shortcuts fix 2018-01-06 15:46:32 -05:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Juan Linietsky
57061413eb Properly rename scenes and resources after renaming or moving files, should fix #13976
It's not tested, so please test.
2017-12-26 16:32:12 -03:00
Rémi Verschelde
5b54690323
Merge pull request #13446 from gad-o/duplicate_file
Add  duplicate option to filesystem dock
2017-12-09 16:34:35 +01:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Orkun
3e50748972 Add duplice option to filesystem dock
Add duplice option to filesystem dock based move option
2017-12-01 14:13:50 +03:00
Dmitry Koteroff
d67b602f2f Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor. 2017-11-20 21:25:13 +03:00
Rémi Verschelde
b44cb4e3b9
Merge pull request #12583 from volzhs/select-multiple-files
Not to be slow when select multiple files
2017-11-17 00:37:01 +01:00
MillionOstrich
9c65924b3d Don't try to move if dragging a folder into itself
If a folder would be moved to an invalid location disallow the drag
Don't treat dragging a file/folder to its current location as invalid
Allow dragging onto empty space / files in the files list
Fix dragging a folder onto "Favourites" starting an invalid move
2017-11-03 20:49:36 +00:00
volzhs
3babb19515 Not to be slow when select multiple files 2017-11-02 23:47:07 +09:00
Cradmon
2aef4ce0fe Make file system dock more user friendly.
Edited files:
editor/filesystem_dock.h
editor/filesystem_dock.cpp
2017-10-22 15:41:52 +01:00
MillionOstrich
0939c0a9ce Add right click option to create folders. 2017-10-09 15:11:44 +01:00
MillionOstrich
40d1866b05 Rework DependencyRemoveDialog for deleting folders
DependencyRemoveDialog now takes two lists (files and folders) to delete.
Sort the folders above files in DependencyRemoveDialog & use some more icons.
Stop files which will be deleted from also being listed as having broken dependencies.
Add right-click option for removing folder to filesystem folder tree.
2017-10-09 15:10:40 +01:00
MillionOstrich
716e5b2943 Reworked rename & move for files & folders.
Move/rename don't depend on the path variable anymore.
Fixed dependencies not updating correctly when dragging folders in the folder tree.
Dependencies will only update for files which sucessfully moved.
Reduced code duplication between move & rename.
Added rename & move options to folders tree.
2017-10-09 15:07:36 +01:00
MillionOstrich
e1fb38e891 Can now right click folders in filesystem dock.
Disallow selecting ".." in the file-system dock.
Show In Explorer just uses this->path rather than trying to work it out from the item.
Add support for copy to path to folders .
Removed old commented out code.
2017-10-09 14:59:48 +01:00
SaracenOne
cc6dce375f Added missing file system display toggle button. 2017-09-12 18:30:16 +01:00
Juan Linietsky
181420f3b2 Added nice icon to show when a file is broken on import. 2017-08-29 20:17:59 -03:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Wilson E. Alvarez
428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Attilio Oliva
0af6c39f36 Right-clicking a folder in the FileSystem panel now gives the option Show in file manager 2017-04-24 22:18:24 +02:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00