Updated function argument names

This commit is contained in:
Wilson E. Alvarez 2017-08-12 12:52:50 -04:00
parent 5052cb2b91
commit 428f03cf06
74 changed files with 195 additions and 194 deletions

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@ -278,7 +278,7 @@ class AnimationKeyEditor : public VBoxContainer {
void _track_name_changed(const String &p_name);
void _track_menu_selected(int p_idx);
void _confirm_insert_list();
int _confirm_insert(InsertData p_id, int p_at_track = -1);
int _confirm_insert(InsertData p_id, int p_last_track = -1);
void _query_insert(const InsertData &p_id);
void _update_menu();
bool insert_queue;

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@ -110,7 +110,7 @@ class EditorAssetLibraryItemDescription : public ConfirmationDialog {
Ref<Texture> icon;
void _link_click(const String &p_url);
void _preview_click(int p_index);
void _preview_click(int p_id);
protected:
static void _bind_methods();

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@ -613,7 +613,7 @@ private: // private stuff
void _parse_curve_geometry(XMLParser &parser, String p_id, String p_name);
void _parse_skin_controller(XMLParser &parser, String p_id);
void _parse_morph_controller(XMLParser &parser, String id);
void _parse_morph_controller(XMLParser &parser, String p_id);
void _parse_controller(XMLParser &parser);
Node *_parse_visual_instance_geometry(XMLParser &parser);

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@ -106,7 +106,7 @@ class DependencyErrorDialog : public ConfirmationDialog {
void custom_action(const String &);
public:
void show(const String &p_for, const Vector<String> &report);
void show(const String &p_for_file, const Vector<String> &report);
DependencyErrorDialog();
};

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@ -66,7 +66,7 @@ class EditorAutoloadSettings : public VBoxContainer {
EditorLineEditFileChooser *autoload_add_path;
LineEdit *autoload_add_name;
bool _autoload_name_is_valid(const String &p_string, String *r_error = NULL);
bool _autoload_name_is_valid(const String &p_name, String *r_error = NULL);
void _autoload_add();
void _autoload_selected();
@ -74,9 +74,9 @@ class EditorAutoloadSettings : public VBoxContainer {
void _autoload_button_pressed(Object *p_item, int p_column, int p_button);
void _autoload_file_callback(const String &p_path);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_control);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control);
protected:
void _notification(int p_what);

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@ -633,13 +633,13 @@ Vector<EditorData::EditedScene> EditorData::get_edited_scenes() const {
return out_edited_scenes_list;
}
void EditorData::set_edited_scene_version(uint64_t version, int scene_idx) {
void EditorData::set_edited_scene_version(uint64_t version, int p_scene_idx) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
if (scene_idx < 0) {
if (p_scene_idx < 0) {
edited_scene[current_edited_scene].version = version;
} else {
ERR_FAIL_INDEX(scene_idx, edited_scene.size());
edited_scene[scene_idx].version = version;
ERR_FAIL_INDEX(p_scene_idx, edited_scene.size());
edited_scene[p_scene_idx].version = version;
}
}

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@ -112,19 +112,19 @@ void EditorDirDialog::_notification(int p_what) {
}
}
void EditorDirDialog::_item_collapsed(Object *_p_item) {
void EditorDirDialog::_item_collapsed(Object *p_item) {
TreeItem *p_item = _p_item->cast_to<TreeItem>();
TreeItem *item = p_item->cast_to<TreeItem>();
if (updating || p_item->is_collapsed())
if (updating || item->is_collapsed())
return;
TreeItem *ci = p_item->get_children();
TreeItem *ci = item->get_children();
while (ci) {
String p = ci->get_metadata(0);
if (p == "") {
String pp = p_item->get_metadata(0);
String pp = item->get_metadata(0);
ci->set_metadata(0, pp.plus_file(ci->get_text(0)));
_update_dir(ci);
}

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@ -290,7 +290,7 @@ public:
void set_name(const String &p_name);
void set_os_name(const String &p_name);
void set_logo(const Ref<Texture> &p_loco);
void set_logo(const Ref<Texture> &p_logo);
void set_release_64(const String &p_file);
void set_release_32(const String &p_file);

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@ -137,7 +137,7 @@ class EditorHelp : public VBoxContainer {
void _help_callback(const String &p_topic);
void _add_text(const String &p_text);
void _add_text(const String &p_bbcode);
bool scroll_locked;
//void _button_pressed(int p_idx);
@ -189,7 +189,7 @@ class EditorHelpBit : public Panel {
RichTextLabel *rich_text;
void _go_to_help(String p_what);
void _meta_clicked(String p_what);
void _meta_clicked(String p_select);
protected:
static void _bind_methods();

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@ -701,34 +701,34 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) {
ERR_FAIL_COND(err != OK);
}
bool EditorNode::_find_and_save_resource(RES res, Map<RES, bool> &processed, int32_t flags) {
bool EditorNode::_find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags) {
if (res.is_null())
if (p_res.is_null())
return false;
if (processed.has(res)) {
if (processed.has(p_res)) {
return processed[res];
return processed[p_res];
}
bool changed = res->is_edited();
res->set_edited(false);
bool changed = p_res->is_edited();
p_res->set_edited(false);
bool subchanged = _find_and_save_edited_subresources(res.ptr(), processed, flags);
bool subchanged = _find_and_save_edited_subresources(p_res.ptr(), processed, flags);
//print_line("checking if edited: "+res->get_type()+" :: "+res->get_name()+" :: "+res->get_path()+" :: "+itos(changed)+" :: SR "+itos(subchanged));
//print_line("checking if edited: "+p_res->get_type()+" :: "+p_res->get_name()+" :: "+p_res->get_path()+" :: "+itos(changed)+" :: SR "+itos(subchanged));
if (res->get_path().is_resource_file()) {
if (p_res->get_path().is_resource_file()) {
if (changed || subchanged) {
//save
print_line("Also saving modified external resource: " + res->get_path());
ResourceSaver::save(res->get_path(), res, flags);
print_line("Also saving modified external resource: " + p_res->get_path());
ResourceSaver::save(p_res->get_path(), p_res, flags);
}
processed[res] = false; //because it's a file
processed[p_res] = false; //because it's a file
return false;
} else {
processed[res] = changed;
processed[p_res] = changed;
return changed;
}
}
@ -3774,9 +3774,9 @@ void EditorNode::progress_add_task(const String &p_task, const String &p_label,
singleton->progress_dialog->add_task(p_task, p_label, p_steps);
}
void EditorNode::progress_task_step(const String &p_task, const String &p_state, int p_step, bool p_force_redraw) {
void EditorNode::progress_task_step(const String &p_task, const String &p_state, int p_step, bool p_force_refresh) {
singleton->progress_dialog->task_step(p_task, p_state, p_step, p_force_redraw);
singleton->progress_dialog->task_step(p_task, p_state, p_step, p_force_refresh);
}
void EditorNode::progress_end_task(const String &p_task) {

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@ -581,7 +581,7 @@ private:
void _update_top_menu_visibility();
void _update_layouts_menu();
void _layout_menu_option(int p_idx);
void _layout_menu_option(int p_id);
void _toggle_search_bar(bool p_pressed);
void _clear_search_box();

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@ -134,7 +134,7 @@ public:
virtual void make_visible(bool p_visible);
virtual void selected_notify() {} //notify that it was raised by the user, not the editor
virtual void edit(Object *p_object);
virtual bool handles(Object *p_node) const;
virtual bool handles(Object *p_object) const;
virtual Dictionary get_state() const; //save editor state so it can't be reloaded when reloading scene
virtual void set_state(const Dictionary &p_state); //restore editor state (likely was saved with the scene)
virtual void clear(); // clear any temporary data in te editor, reset it (likely new scene or load another scene)

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@ -115,8 +115,8 @@ public:
static EditorResourcePreview *get_singleton();
//callback function is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load
void queue_resource_preview(const String &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
void queue_edited_resource_preview(const Ref<Resource> &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
void queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
void queue_edited_resource_preview(const Ref<Resource> &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
void add_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator);
void remove_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator);

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@ -843,9 +843,9 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
hints[p_hint.name] = p_hint;
}
void EditorSettings::set_favorite_dirs(const Vector<String> &p_favorites) {
void EditorSettings::set_favorite_dirs(const Vector<String> &p_favorites_dirs) {
favorite_dirs = p_favorites;
favorite_dirs = p_favorites_dirs;
FileAccess *f = FileAccess::open(get_project_settings_path().plus_file("favorite_dirs"), FileAccess::WRITE);
if (f) {
for (int i = 0; i < favorite_dirs.size(); i++)
@ -859,9 +859,9 @@ Vector<String> EditorSettings::get_favorite_dirs() const {
return favorite_dirs;
}
void EditorSettings::set_recent_dirs(const Vector<String> &p_recent) {
void EditorSettings::set_recent_dirs(const Vector<String> &p_recent_dirs) {
recent_dirs = p_recent;
recent_dirs = p_recent_dirs;
FileAccess *f = FileAccess::open(get_project_settings_path().plus_file("recent_dirs"), FileAccess::WRITE);
if (f) {
for (int i = 0; i < recent_dirs.size(); i++)

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@ -145,7 +145,7 @@ public:
void add_property_hint(const PropertyInfo &p_hint);
void set_favorite_dirs(const Vector<String> &p_favorite_dirs);
void set_favorite_dirs(const Vector<String> &p_favorites_dirs);
Vector<String> get_favorite_dirs() const;
void set_recent_dirs(const Vector<String> &p_recent_dirs);

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@ -158,7 +158,7 @@ private:
void _favorites_pressed();
void _open_pressed();
void _dir_rmb_pressed(const Vector2 &local_mouse_pos);
void _dir_rmb_pressed(const Vector2 &p_pos);
void _search_changed(const String &p_text);
void _files_list_rmb_select(int p_item, const Vector2 &p_pos);

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@ -87,8 +87,8 @@ struct ColladaImport {
Error _create_scene_skeletons(Collada::Node *p_node);
Error _create_scene(Collada::Node *p_node, Spatial *p_parent);
Error _create_resources(Collada::Node *p_node);
Error _create_material(const String &p_material);
Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false);
Error _create_material(const String &p_target);
Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false);
void _fix_param_animation_tracks();
void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
@ -591,7 +591,7 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c
}
}
Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) {
Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
@ -714,35 +714,35 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
bool has_weights = false;
if (skin_controller) {
if (p_skin_controller) {
const Collada::SkinControllerData::Source *weight_src = NULL;
int weight_ofs = 0;
if (skin_controller->weights.sources.has("WEIGHT")) {
if (p_skin_controller->weights.sources.has("WEIGHT")) {
String weight_id = skin_controller->weights.sources["WEIGHT"].source;
weight_ofs = skin_controller->weights.sources["WEIGHT"].offset;
if (skin_controller->sources.has(weight_id)) {
String weight_id = p_skin_controller->weights.sources["WEIGHT"].source;
weight_ofs = p_skin_controller->weights.sources["WEIGHT"].offset;
if (p_skin_controller->sources.has(weight_id)) {
weight_src = &skin_controller->sources[weight_id];
weight_src = &p_skin_controller->sources[weight_id];
}
}
int joint_ofs = 0;
if (skin_controller->weights.sources.has("JOINT")) {
if (p_skin_controller->weights.sources.has("JOINT")) {
joint_ofs = skin_controller->weights.sources["JOINT"].offset;
joint_ofs = p_skin_controller->weights.sources["JOINT"].offset;
}
//should be OK, given this was pre-checked.
int index_ofs = 0;
int wstride = skin_controller->weights.sources.size();
for (int w_i = 0; w_i < skin_controller->weights.sets.size(); w_i++) {
int wstride = p_skin_controller->weights.sources.size();
for (int w_i = 0; w_i < p_skin_controller->weights.sets.size(); w_i++) {
int amount = skin_controller->weights.sets[w_i];
int amount = p_skin_controller->weights.sets[w_i];
Vector<Collada::Vertex::Weight> weights;
@ -751,13 +751,13 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
Collada::Vertex::Weight w;
int read_from = index_ofs + a_i * wstride;
ERR_FAIL_INDEX_V(read_from + wstride - 1, skin_controller->weights.indices.size(), ERR_INVALID_DATA);
int weight_index = skin_controller->weights.indices[read_from + weight_ofs];
ERR_FAIL_INDEX_V(read_from + wstride - 1, p_skin_controller->weights.indices.size(), ERR_INVALID_DATA);
int weight_index = p_skin_controller->weights.indices[read_from + weight_ofs];
ERR_FAIL_INDEX_V(weight_index, weight_src->array.size(), ERR_INVALID_DATA);
w.weight = weight_src->array[weight_index];
int bone_index = skin_controller->weights.indices[read_from + joint_ofs];
int bone_index = p_skin_controller->weights.indices[read_from + joint_ofs];
if (bone_index == -1)
continue; //ignore this weight (refers to bind shape)
ERR_FAIL_INDEX_V(bone_index, bone_remap.size(), ERR_INVALID_DATA);

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@ -155,7 +155,7 @@ class AnimationPlayerEditor : public VBoxContainer {
void _animation_player_changed(Object *p_pl);
void _animation_key_editor_seek(float p_pos, bool p_drag);
void _animation_key_editor_anim_len_changed(float p_new);
void _animation_key_editor_anim_len_changed(float p_len);
void _animation_key_editor_anim_step_changed(float p_len);
void _unhandled_key_input(const Ref<InputEvent> &p_ev);
@ -198,8 +198,8 @@ public:
virtual String get_name() const { return "Anim"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
AnimationPlayerEditorPlugin(EditorNode *p_node);

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@ -676,16 +676,16 @@ AnimationTreeEditor::ClickType AnimationTreeEditor::_locate_click(const Point2 &
return CLICK_NONE;
}
Point2 AnimationTreeEditor::_get_slot_pos(const StringName &p_node, bool p_input, int p_slot) {
Point2 AnimationTreeEditor::_get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot) {
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Ref<Font> font = get_font("font", "PopupMenu");
Ref<Texture> slot_icon = get_icon("NodeRealSlot", "EditorIcons");
Size2 size = get_node_size(p_node);
Point2 pos = anim_tree->node_get_pos(p_node);
Size2 size = get_node_size(p_node_id);
Point2 pos = anim_tree->node_get_pos(p_node_id);
if (click_type == CLICK_NODE && click_node == p_node) {
if (click_type == CLICK_NODE && click_node == p_node_id) {
pos += click_motion - click_pos;
if (pos.x < 5)

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@ -160,7 +160,7 @@ protected:
public:
virtual Size2 get_minimum_size() const;
void edit(AnimationTreePlayer *p_player);
void edit(AnimationTreePlayer *p_anim_tree);
AnimationTreeEditor();
};
@ -175,8 +175,8 @@ class AnimationTreeEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "AnimTree"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
AnimationTreeEditorPlugin(EditorNode *p_node);

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@ -68,8 +68,8 @@ class CameraEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "Camera"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
CameraEditorPlugin(EditorNode *p_node);

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@ -863,9 +863,9 @@ void CanvasItemEditor::incend(float &beg, float &end, float inc, float minsize,
}
}
void CanvasItemEditor::_append_canvas_item(CanvasItem *c) {
void CanvasItemEditor::_append_canvas_item(CanvasItem *p_item) {
editor_selection->add_node(c);
editor_selection->add_node(p_item);
}
void CanvasItemEditor::_snap_changed() {

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@ -97,8 +97,8 @@ public:
virtual String get_name() const { return "CollisionPolygon2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
CollisionPolygon2DEditorPlugin(EditorNode *p_node);

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@ -109,8 +109,8 @@ public:
virtual String get_name() const { return "CollisionPolygon"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
CollisionPolygonEditorPlugin(EditorNode *p_node);

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@ -585,12 +585,12 @@ void CollisionShape2DEditorPlugin::make_visible(bool visible) {
}
}
CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode *p_node) {
CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode *p_editor) {
editor = p_node;
editor = p_editor;
collision_shape_2d_editor = memnew(CollisionShape2DEditor(p_node));
p_node->get_gui_base()->add_child(collision_shape_2d_editor);
collision_shape_2d_editor = memnew(CollisionShape2DEditor(p_editor));
p_editor->get_gui_base()->add_child(collision_shape_2d_editor);
}
CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {

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@ -52,8 +52,8 @@ protected:
public:
virtual String get_name() const { return "GIProbe"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
GIProbeEditorPlugin(EditorNode *p_node);

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@ -50,8 +50,8 @@ protected:
public:
virtual String get_name() const { return "ColorRamp"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
GradientEditorPlugin(EditorNode *p_node);

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@ -243,8 +243,8 @@ class ItemListEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "ItemList"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
ItemListEditorPlugin(EditorNode *p_node);

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@ -101,8 +101,8 @@ public:
virtual String get_name() const { return "LightOccluder2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
LightOccluder2DEditorPlugin(EditorNode *p_node);

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@ -54,9 +54,9 @@ void Line2DEditor::_notification(int p_what) {
}
}
Vector2 Line2DEditor::mouse_to_local_pos(Vector2 gpoint, bool alt) {
Vector2 Line2DEditor::mouse_to_local_pos(Vector2 gpos, bool alt) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
return !alt ? canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint)) : node->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
return !alt ? canvas_item_editor->snap_point(xform.affine_inverse().xform(gpos)) : node->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpos)));
}
int Line2DEditor::get_point_index_at(Vector2 gpos) {

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@ -101,8 +101,8 @@ public:
virtual String get_name() const { return "Line2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
Line2DEditorPlugin(EditorNode *p_node);

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@ -81,8 +81,8 @@ class MeshEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "Mesh"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
MeshEditorPlugin(EditorNode *p_node);

View File

@ -82,8 +82,8 @@ class MeshInstanceEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "MeshInstance"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
MeshInstanceEditorPlugin(EditorNode *p_node);

View File

@ -95,8 +95,8 @@ class MultiMeshEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "MultiMesh"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
MultiMeshEditorPlugin(EditorNode *p_node);

View File

@ -102,8 +102,8 @@ public:
virtual String get_name() const { return "NavigationPolygonInstance"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
NavigationPolygonEditorPlugin(EditorNode *p_node);

View File

@ -87,8 +87,8 @@ protected:
public:
virtual String get_name() const { return "Particles2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
Particles2DEditorPlugin(EditorNode *p_node);

View File

@ -102,8 +102,8 @@ class ParticlesEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "Particles"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
ParticlesEditorPlugin(EditorNode *p_node);

View File

@ -112,8 +112,8 @@ public:
virtual String get_name() const { return "Path2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
Path2DEditorPlugin(EditorNode *p_node);

View File

@ -83,8 +83,8 @@ public:
virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
virtual String get_name() const { return "Path"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
PathEditorPlugin(EditorNode *p_node);

View File

@ -152,8 +152,8 @@ public:
virtual String get_name() const { return "Polygon2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
Polygon2DEditorPlugin(EditorNode *p_node);

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@ -91,8 +91,8 @@ class ResourcePreloaderEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "ResourcePreloader"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
ResourcePreloaderEditorPlugin(EditorNode *p_node);

View File

@ -79,8 +79,8 @@ class RichTextEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "RichText"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
RichTextEditorPlugin(EditorNode *p_node);

View File

@ -65,7 +65,7 @@ protected:
static void _bind_methods();
public:
void popup(const Vector<String> &p_base, bool p_dontclear = false);
void popup(const Vector<String> &p_functions, bool p_dontclear = false);
ScriptEditorQuickOpen();
};
@ -223,14 +223,14 @@ class ScriptEditor : public PanelContainer {
EditorHelpIndex *help_index;
void _tab_changed(int p_which);
void _menu_option(int p_optin);
void _menu_option(int p_option);
Tree *disk_changed_list;
ConfirmationDialog *disk_changed;
bool restoring_layout;
String _get_debug_tooltip(const String &p_text, Node *_ste);
String _get_debug_tooltip(const String &p_text, Node *_se);
void _resave_scripts(const String &p_str);
void _reload_scripts();
@ -392,8 +392,8 @@ class ScriptEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "Script"; }
bool has_main_screen() const { return true; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
virtual void selected_notify();

View File

@ -92,7 +92,7 @@ class ShaderEditor : public VBoxContainer {
ShaderTextEditor *shader_editor;
void _menu_option(int p_optin);
void _menu_option(int p_option);
void _params_changed();
mutable Ref<Shader> shader;
@ -130,8 +130,8 @@ class ShaderEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "Shader"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
virtual void selected_notify();

View File

@ -410,7 +410,7 @@ void SpatialEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_incl
results.sort();
}
Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3 &p_pos) {
Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
CameraMatrix cm;
cm.set_perspective(get_fov(), get_size().aspect(), get_znear(), get_zfar());
@ -423,7 +423,7 @@ Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3 &p_pos) {
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
camera_transform.translate(0, 0, cursor.distance);
return camera_transform.xform(Vector3(((p_pos.x / get_size().width) * 2.0 - 1.0) * screen_w, ((1.0 - (p_pos.y / get_size().height)) * 2.0 - 1.0) * screen_h, -get_znear()));
return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_w, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_h, -get_znear()));
}
void SpatialEditorViewport::_select_region() {

View File

@ -245,7 +245,7 @@ private:
void _draw();
void _smouseenter();
void _sinput(const Ref<InputEvent> &p_ie);
void _sinput(const Ref<InputEvent> &p_event);
void _update_freelook(real_t delta);
SpatialEditor *spatial_editor;

View File

@ -121,8 +121,8 @@ class SpriteFramesEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "SpriteFrames"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
SpriteFramesEditorPlugin(EditorNode *p_node);

View File

@ -61,8 +61,8 @@ class TextureEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "Texture"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
TextureEditorPlugin(EditorNode *p_node);

View File

@ -898,12 +898,12 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
edit_draw->set_clip_contents(true);
}
void TextureRegionEditorPlugin::edit(Object *p_node) {
region_editor->edit(p_node);
void TextureRegionEditorPlugin::edit(Object *p_object) {
region_editor->edit(p_object);
}
bool TextureRegionEditorPlugin::handles(Object *p_obj) const {
return p_obj->is_class("Sprite") || p_obj->is_class("Patch9Rect") || p_obj->is_class("StyleBoxTexture") || p_obj->is_class("AtlasTexture");
bool TextureRegionEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Sprite") || p_object->is_class("Patch9Rect") || p_object->is_class("StyleBoxTexture") || p_object->is_class("AtlasTexture");
}
void TextureRegionEditorPlugin::make_visible(bool p_visible) {

View File

@ -139,8 +139,8 @@ class TextureRegionEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "TextureRegion"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
void set_state(const Dictionary &p_state);
Dictionary get_state() const;

View File

@ -197,8 +197,8 @@ public:
virtual String get_name() const { return "TileMap"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
TileMapEditorPlugin(EditorNode *p_node);

View File

@ -147,12 +147,12 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
}
}
void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_merge) {
void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge) {
if (!p_merge)
p_library->clear();
_import_node(scene, p_library);
_import_node(p_scene, p_library);
}
void TileSetEditor::_menu_confirm() {

View File

@ -4183,9 +4183,9 @@ void PropertyEditor::set_keying(bool p_active) {
update_tree();
}
void PropertyEditor::_draw_flags(Object *t, const Rect2 &p_rect) {
void PropertyEditor::_draw_flags(Object *p_object, const Rect2 &p_rect) {
TreeItem *ti = t->cast_to<TreeItem>();
TreeItem *ti = p_object->cast_to<TreeItem>();
if (!ti)
return;

View File

@ -217,8 +217,8 @@ class PropertyEditor : public Control {
TreeItem *find_item(TreeItem *p_item, const String &p_name);
virtual void _changed_callback(Object *p_changed, const char *p_what);
virtual void _changed_callbacks(Object *p_changed, const String &p_callback);
virtual void _changed_callback(Object *p_changed, const char *p_prop);
virtual void _changed_callbacks(Object *p_changed, const String &p_prop);
void _check_reload_status(const String &p_name, TreeItem *item);
@ -228,7 +228,7 @@ class PropertyEditor : public Control {
friend class ProjectExportDialog;
void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all = false, const String &p_changed_field = "");
void _draw_flags(Object *ti, const Rect2 &p_rect);
void _draw_flags(Object *p_object, const Rect2 &p_rect);
bool _might_be_in_instance();
bool _get_instanced_node_original_property(const StringName &p_prop, Variant &value);

View File

@ -73,7 +73,7 @@ class ResourcesDock : public VBoxContainer {
bool block_add;
int current_action;
void _file_action(const String &p_action);
void _file_action(const String &p_path);
void _delete(Object *p_item, int p_column, int p_id);
void _resource_selected();

View File

@ -189,7 +189,7 @@ public:
void import_subscene();
void set_edited_scene(Node *p_scene);
void instance(const String &p_path);
void instance(const String &p_file);
void instance_scenes(const Vector<String> &p_files, Node *p_parent = NULL);
void set_selected(Node *p_node, bool p_emit_selected = false);
void fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath> > *p_renames);

View File

@ -101,7 +101,7 @@ class SceneTreeEditor : public Control {
static void _bind_methods();
void _cell_button_pressed(Object *p_item, int p_column, int p_id);
void _cell_multi_selected(Object *p_object, int p_cel, bool p_selected);
void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
void _update_selection(TreeItem *item);
void _node_script_changed(Node *p_node);
void _node_visibility_changed(Node *p_node);

View File

@ -74,7 +74,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
void _path_changed(const String &p_path = String());
void _lang_changed(int l = 0);
void _built_in_pressed();
bool _validate(const String &p_strin);
bool _validate(const String &p_string);
void _class_name_changed(const String &p_name);
void _parent_name_changed(const String &p_parent);
void _template_changed(int p_template = 0);

View File

@ -278,7 +278,7 @@ public:
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
ReflectionProbeGizmo(ReflectionProbe *p_notifier = NULL);
ReflectionProbeGizmo(ReflectionProbe *p_probe = NULL);
};
class GIProbeGizmo : public EditorSpatialGizmo {
@ -294,7 +294,7 @@ public:
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
GIProbeGizmo(GIProbe *p_notifier = NULL);
GIProbeGizmo(GIProbe *p_probe = NULL);
};
class CollisionShapeSpatialGizmo : public EditorSpatialGizmo {

View File

@ -113,7 +113,7 @@ public:
virtual int get_packet_peer() const;
Error create_server(int p_port, int p_max_peers = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
Error create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
void close_connection();

View File

@ -137,7 +137,7 @@ public:
bool initialize();
bool terminate();
Variant call_native(StringName p_call_type, StringName p_procedure_name, Array p_arguments = Array());
Variant call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments = Array());
void call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return);
};

View File

@ -63,13 +63,13 @@ void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_
memnew_placement(dest, String(p_contents, p_size));
}
void GDAPI godot_string_get_data(const godot_string *p_self, char *r_dest, int *p_size) {
void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size) {
String *self = (String *)p_self;
if (p_size != NULL) {
*p_size = self->utf8().length();
}
if (r_dest != NULL) {
memcpy(r_dest, self->utf8().get_data(), *p_size);
if (p_dest != NULL) {
memcpy(p_dest, self->utf8().get_data(), *p_size);
}
}
@ -277,11 +277,11 @@ godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_sel
return self->hex_to_int(true);
}
godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int at_pos, godot_string p_content) {
godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string) {
const String *self = (const String *)p_self;
String *content = (String *)&p_content;
String *content = (String *)&p_string;
godot_string result;
memnew_placement(&result, String(self->insert(at_pos, *content)));
memnew_placement(&result, String(self->insert(p_at_pos, *content)));
return result;
}

View File

@ -83,8 +83,8 @@ godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, co
godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what);
godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
godot_int GDAPI find_last(const godot_string *p_self, godot_string p_what);
godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *values);
godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *values, const char *placeholder);
godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values);
godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len);
godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self);
godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self);

View File

@ -1233,10 +1233,10 @@ int GDFunction::get_default_argument_count() const {
return default_arguments.size();
}
int GDFunction::get_default_argument_addr(int p_arg) const {
int GDFunction::get_default_argument_addr(int p_idx) const {
ERR_FAIL_INDEX_V(p_arg, default_arguments.size(), -1);
return default_arguments[p_arg];
ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), -1);
return default_arguments[p_idx];
}
StringName GDFunction::get_name() const {

View File

@ -1049,21 +1049,21 @@ void GridMap::_update_area_instances() {
}
}
Error GridMap::create_area(int p_id, const Rect3 &p_bounds) {
Error GridMap::create_area(int p_id, const Rect3 &p_area) {
ERR_FAIL_COND_V(area_map.has(p_id), ERR_ALREADY_EXISTS);
ERR_EXPLAIN("ID 0 is taken as global area, start from 1");
ERR_FAIL_COND_V(p_id == 0, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_bounds.has_no_area(), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_area.has_no_area(), ERR_INVALID_PARAMETER);
// FIRST VALIDATE AREA
IndexKey from, to;
from.x = p_bounds.position.x;
from.y = p_bounds.position.y;
from.z = p_bounds.position.z;
to.x = p_bounds.position.x + p_bounds.size.x;
to.y = p_bounds.position.y + p_bounds.size.y;
to.z = p_bounds.position.z + p_bounds.size.z;
from.x = p_area.position.x;
from.y = p_area.position.y;
from.z = p_area.position.z;
to.x = p_area.position.x + p_area.size.x;
to.y = p_area.position.y + p_area.size.y;
to.z = p_area.position.z + p_area.size.z;
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
//this should somehow be faster...

View File

@ -242,7 +242,7 @@ public:
void set_center_z(bool p_enable);
bool get_center_z() const;
void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_orientation = 0);
void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot = 0);
int get_cell_item(int p_x, int p_y, int p_z) const;
int get_cell_item_orientation(int p_x, int p_y, int p_z) const;

View File

@ -239,8 +239,8 @@ public:
virtual bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) { return gridmap_editor->forward_spatial_input_event(p_camera, p_event); }
virtual String get_name() const { return "GridMap"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
GridMapEditorPlugin(EditorNode *p_node);

View File

@ -120,7 +120,7 @@ public:
void set_class_name(String p_class_name);
String get_class_name() const;
void set_library(Ref<GDNativeLibrary> library);
void set_library(Ref<GDNativeLibrary> p_library);
Ref<GDNativeLibrary> get_library() const;
virtual bool can_instance() const;

View File

@ -291,8 +291,8 @@ public:
void data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
bool has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
void get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const;
bool is_input_value_port_connected(const StringName &p_name, int p_node, int p_port) const;
bool get_input_value_port_connection_source(const StringName &p_name, int p_node, int p_port, int *r_node, int *r_port) const;
bool is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const;
bool get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const;
void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false);
bool has_variable(const StringName &p_name) const;

View File

@ -2450,17 +2450,17 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro
port_action_popup->popup();
}
VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_node, int p_output, Set<int> &visited_nodes) {
VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes) {
VisualScriptNode::TypeGuess tg;
tg.type = Variant::NIL;
if (visited_nodes.has(p_node))
if (visited_nodes.has(p_port_action_node))
return tg; //no loop
visited_nodes.insert(p_node);
visited_nodes.insert(p_port_action_node);
Ref<VisualScriptNode> node = script->get_node(edited_func, p_node);
Ref<VisualScriptNode> node = script->get_node(edited_func, p_port_action_node);
if (!node.is_valid()) {
@ -2479,7 +2479,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_node, i
int from_node;
int from_port;
if (script->get_input_value_port_connection_source(edited_func, p_node, i, &from_node, &from_port)) {
if (script->get_input_value_port_connection_source(edited_func, p_port_action_node, i, &from_node, &from_port)) {
g = _guess_output_type(from_node, from_port, visited_nodes);
} else {
@ -2501,7 +2501,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_node, i
in_guesses.push_back(g);
}
return node->guess_output_type(in_guesses.ptr(), p_output);
return node->guess_output_type(in_guesses.ptr(), p_port_action_output);
}
void VisualScriptEditor::_port_action_menu(int p_option) {

View File

@ -341,12 +341,12 @@ String VisualScriptFunctionCall::get_base_script() const {
return base_script;
}
void VisualScriptFunctionCall::set_singleton(const StringName &p_path) {
void VisualScriptFunctionCall::set_singleton(const StringName &p_type) {
if (singleton == p_path)
if (singleton == p_type)
return;
singleton = p_path;
singleton = p_type;
Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
if (obj) {
base_type = obj->get_class();

View File

@ -70,7 +70,7 @@ private:
MethodInfo method_cache;
void _update_method_cache();
void _set_argument_cache(const Dictionary &p_args);
void _set_argument_cache(const Dictionary &p_cache);
Dictionary _get_argument_cache() const;
protected:

View File

@ -1208,6 +1208,7 @@ void VisualScriptPreload::set_preload(const Ref<Resource> &p_preload) {
preload = p_preload;
ports_changed_notify();
}
Ref<Resource> VisualScriptPreload::get_preload() const {
return preload;

View File

@ -196,7 +196,7 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "data"; }
void set_variable(StringName p_var);
void set_variable(StringName p_variable);
StringName get_variable() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
@ -230,7 +230,7 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "data"; }
void set_variable(StringName p_var);
void set_variable(StringName p_variable);
StringName get_variable() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
@ -301,7 +301,7 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "data"; }
void set_preload(const Ref<Resource> &p_value);
void set_preload(const Ref<Resource> &p_preload);
Ref<Resource> get_preload() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);