Micky
1ffe8bb191
Trim a few no-break and zero-width spaces from codebase
2024-11-10 19:04:32 +01:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Thaddeus Crews
598cfbdfd6
Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process
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Fix non const animation node `_process` virtual function
2024-10-29 19:26:00 -05:00
Guilherme Sousa
ec62978dd0
Fix non const animation node process function
2024-10-26 17:56:51 +02:00
Adam Scott
25b28aa887
Add .clang-format-glsl check
2024-10-25 15:11:36 -04:00
bruvzg
74df6f192a
[macOS] Update Vulkan SDK install script.
2024-10-08 19:37:09 +03:00
Rémi Verschelde
6388314dcc
Merge pull request #97645 from adamscott/fix-pwa-reloading-page
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Fix web export infinite reload issue
2024-10-02 15:01:16 +02:00
Rémi Verschelde
336d91551d
Merge pull request #97281 from reptofrog/deadzone-new-default
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Input: Change the default deadzone value for new actions from 0.5 to 0.2
2024-10-02 15:01:02 +02:00
volkov
1a2e0b22b6
Add Ukrainian translation for Linux .desktop file
2024-10-01 15:27:11 +02:00
Roman Morozov
d532eecc81
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
Adam Scott
4431af9153
Fix web export infinite reload issue
2024-09-30 11:27:43 -04:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Joel Fortier
a58ae8e1c6
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
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Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +09:30
bruvzg
10f3c1f587
Add support for non-blocking IO mode to OS.execute_with_pipe
.
2024-09-06 14:16:39 +03:00
Rémi Verschelde
2c733cbf1c
Merge pull request #95885 from bruvzg/macos_arch
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[macOS] Use per-architecture min. OS version for export.
2024-09-06 11:11:01 +02:00
Chris Cranford
9122be6474
Pass current value to EditorInterface
node/property popups
2024-09-03 00:54:55 -04:00
Raul Santos
7fd261c8c1
Expose AudioStreamPlayer{2D,3D}::set_playing
and remove AudioStreamPlayer::{2D,3D}::_is_active
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- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +02:00
Nikita\Nick
ebb5a5cc3d
[RegEx] Add show_error parameter to control error printing on compilation fail
2024-08-28 15:35:42 +03:00
Rémi Verschelde
1ead46e782
Merge pull request #95275 from OlesyaGerasimenko/master
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Add Russian translation for Linux .desktop file
2024-08-27 22:27:44 +02:00
Radiant
6311ee5bd5
Add optional count argument to Sempahore::post
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Co-authored-by: RandomShaper <RandomShaper@users.noreply.github.com>
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Mickeon <Mickeon@users.noreply.github.com>
2024-08-27 18:18:01 +03:00
Chaosus
db251a3f99
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
Rémi Verschelde
f0d297d059
Merge pull request #95594 from aaronfranke/extension-api-validation
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Update expected API validation files for the releases of Godot 4.2 & 4.3
2024-08-25 22:24:14 +02:00
David Snopek
6f7c52d17f
Temporarily disable "validation errors no longer occur" warnings
2024-08-22 18:16:11 -05:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
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Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
bruvzg
3034d32429
[macOS] Use per-architecture min. OS version for export.
2024-08-21 07:51:39 +03:00
Stuart Carnie
41875d8aef
macOS/iOS: Fix various warnings when targeting newer SDKs
2024-08-20 11:55:21 +02:00
Aaron Franke
cd2a9230e9
Update expected API validation files for the releases of Godot 4.2 & 4.3
2024-08-15 14:50:54 -07:00
Raul Santos
e47ff98451
Expose ShapeCast{2D,3D}::get_collision_result
2024-08-15 16:20:13 +02:00
David Snopek
dd78ce4217
Update GDExtension related CI after Godot 4.3-stable's release
2024-08-15 07:38:49 -05:00
Rémi Verschelde
c2a4942850
Bump version to 4.4-dev
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Mr. Godot still didn't show up...
2024-08-15 11:39:34 +02:00
OlesyaGerasimenko
443da32655
Add Russian translation to Linux .desktop file
2024-08-08 14:22:19 +02:00
Rémi Verschelde
18c1c25ca0
Merge pull request #94652 from shana/fix-header-guards
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Fix `header_guards.py` so it detects the copyright header properly.
2024-07-23 16:19:15 +02:00
Andreia Gaita
09f2b9513c
Fix header_guards so it detects the copyright header properly.
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Having hardcoded offsets is a problem if the copyright header ever changes
or when running on forks with different copyright header formats.
2024-07-23 12:19:20 +02:00
Rémi Verschelde
4e5ed0bbfb
Merge pull request #93753 from Repiteo/scons/visual-studio-fixes
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SCons: Fix output with `vsproj=yes`
2024-07-22 17:30:25 +02:00
Hugo Locurcio
0445ccf428
Fix Image CowData crash when baking large lightmaps
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This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.
VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
Pedro J. Estébanez
ee2c1584e4
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
Silc Lizard (Tokage) Renew
59667f8ea2
Fix property type of Sprite3D frame_coords
to Vector2i from Vector2
2024-07-06 05:36:45 +09:00
Kristopher A
fd2e13d9b1
Remove duplicate styling from editor
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The \#status-notice styling had a duplicate visibility styling.
2024-07-03 12:32:03 -04:00
Thaddeus Crews
8a24f44fe5
SCons: Fix output with vsproj=yes
2024-06-29 13:11:19 -05:00
Rémi Verschelde
b7ba0b84ff
Merge pull request #93511 from Repiteo/style/relocate-pretty-print
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Style: Relocate `godot_gdb_pretty_print.py`
2024-06-25 10:02:02 +02:00
Thaddeus Crews
47babe860e
Style: Relocate godot_gdb_pretty_print.py
2024-06-23 10:54:12 -05:00
Thaddeus Crews
cc6dd8d02c
Style: Optimize .svg
files with svgo
2024-06-23 08:15:19 -05:00
Thaddeus Crews
4af1068688
CI: Add svgo
pre-commit hook
2024-06-23 08:14:54 -05:00
Rémi Verschelde
19bf77f666
Merge pull request #91382 from adamscott/sample-player
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Add sample playback support
2024-06-19 07:59:07 +02:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
Thaddeus Crews
576c9e4fe8
CI: Add pre-commit hook for clang-tidy
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• Set to "manual" so it isn't invoked in normal workflow
• Modernize `.clang-tidy` file
2024-06-17 11:27:18 -05:00
Rémi Verschelde
62a056aa56
Fix extension API validation warning after #92861
2024-06-11 11:23:09 +02:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
Adam Scott
2c3b871b3b
Make displayed Web errors more meaningful
2024-05-30 12:38:08 -04:00