Rémi Verschelde
161894652a
Merge pull request #83231 from aaronfranke/gltf-transform
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Fix desynced duplicate GLTFNode transform properties
2024-02-09 18:09:05 +01:00
Rémi Verschelde
b604a0516e
Merge pull request #82950 from thygrrr/physics-damping-redocumentation
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Rewrite docs for physics damping project settings
2024-02-09 18:09:00 +01:00
Rémi Verschelde
74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
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Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
Rémi Verschelde
d584ce0122
Merge pull request #80544 from MewPurPur/buff-editorspinslider-2
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Fix read-only EditorSpinSlider display
2024-02-09 18:08:55 +01:00
Tiger Jove
7d9f6da8e3
Rewrite docs for physics damping project settings
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Signed-off-by: Tiger Jove <tiger@jupiter.blue>
2024-02-09 18:00:28 +01:00
Rémi Verschelde
94dbf69f5d
Merge pull request #88129 from bruvzg/_con_
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[Windows] Fix windows `is_path_invalid`, and apply it to directory creation.
2024-02-09 12:37:03 +01:00
Rémi Verschelde
d351299455
Merge pull request #88126 from bruvzg/mac_open_shell
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[macOS] Allow `open_shell` to handle filenames without `file://`.
2024-02-09 12:36:40 +01:00
Rémi Verschelde
4966b22fc5
Merge pull request #88110 from RedMser/fix-compat-bindings
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Fix wrongly named compat binding
2024-02-09 12:36:16 +01:00
Rémi Verschelde
a1e1002ba4
Merge pull request #88084 from ckaiser/feature/use_indeterminate_progressbar
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Use indeterminate progressbars for editor downloads (export templates & assets)
2024-02-09 12:35:53 +01:00
Rémi Verschelde
e9e54372b7
Merge pull request #88021 from Chubercik/fix_mingw_compile
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Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions`
2024-02-09 12:35:26 +01:00
Rémi Verschelde
77af6ca8ad
Merge pull request #87634 from vnen/gdscript-binary-tokens
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GDScript: Reintroduce binary tokenization on export
2024-02-09 12:35:00 +01:00
Rémi Verschelde
1774c17b64
Merge pull request #87625 from YuriSizov/editor-lightweight-script-previews
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Generate script resource preview without parsing
2024-02-09 12:34:36 +01:00
Rémi Verschelde
dd275238d1
Merge pull request #86907 from aaronfranke/getter-const
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Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-09 12:33:09 +01:00
Rémi Verschelde
7612e655a9
Merge pull request #86006 from AThousandShips/issue_screenshot
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Instruct users to add code/errors as text in issues
2024-02-09 12:14:55 +01:00
Rémi Verschelde
58a8eb8617
Merge pull request #84824 from Rindbee/fix-double-internal-node
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Fix duplicating sub-scene may get two copies of internal node
2024-02-09 12:14:29 +01:00
Rémi Verschelde
0bda868f40
Merge pull request #84635 from KoBeWi/all_hail_PropertyListHelper
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Add PropertyListHelper
2024-02-09 12:14:01 +01:00
Rémi Verschelde
b1d135ccb9
Merge pull request #84396 from quirkylemon/hide-private-enums
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Hide private enums from documentation
2024-02-09 12:13:34 +01:00
Rémi Verschelde
158df3e7b9
Merge pull request #79815 from idbrii/patch-2
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doc: Clarify when to construct a StringName ahead of time
2024-02-09 12:13:07 +01:00
Rémi Verschelde
86ffe92467
Merge pull request #68420 from RedMser/config-warning-prop
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Allow configuration warnings to refer to a property
2024-02-09 12:12:41 +01:00
David Briscoe
9cbc4026ee
doc: Clarify when to construct a StringName ahead of time
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Fix docs don't give justification for manual construction.
Clarify how to apply manual StringName construction as an
optimization and that "string intern" means "work at parse time".
There are several godot-demo-projects (including 3d/platformer) that
incorrectly use StringName literals (they use & literals instead of just
passing strings), so clearly this is confusing.
AThousandShips did a disassembly test to prove it automatically converts
constant strings to StringName for annotated functions:
func do_test(_var: StringName, _var2: String):
pass
func test():
do_test("abc", "def")
Yields:
Disassembling do_test(_var, _var2)
0: line 2: pass
2: == END ==
Disassembling test()
0: line 5: do_test("abc", "def")
2: call self.do_test(const(&"abc"), const("def"))
10: assign stack(3) = false
12: == END ==
It also happens with built-in functions such as those of Input.
2024-02-09 12:08:12 +01:00
bruvzg
be8f60a78d
[Windows] Fix windows is_path_invalid, and apply it to directory creation.
2024-02-09 10:47:07 +02:00
bruvzg
cc313a1c1c
[macOS] Allow open_shell
to handle filenames without file://
.
2024-02-09 08:27:55 +02:00
RedMser
d3852deaa4
Update Node::get_configuration_warnings signature
2024-02-08 23:05:20 +01:00
RedMser
bf37a9bac6
Allow configuration warnings to refer to a property
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This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
RedMser
1715f96434
Fix wrongly named compat binding
2024-02-08 20:05:05 +01:00
Aaron Franke
35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-08 13:01:50 -06:00
George Marques
72e5f8c31e
GDScript: Enable compression on export
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Besides the regular option to export GDScript as binary tokens, this
also includes a compression option on top of it. The binary format
needs to encode some information which generally makes it bigger than
the source text. This option reduces that difference by using Zstandard
compression on the buffer.
2024-02-08 11:20:07 -03:00
George Marques
b4d0a09f15
GDScript: Reintroduce binary tokenization on export
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This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.
It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.
The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
QuirkyLemon
a5a8f0a881
Hide private enums from documentation
2024-02-08 08:10:43 -06:00
Christian Kaiser
edcb581627
Use indeterminate progressbars for downloads (export templates & assets)
2024-02-08 11:08:11 -03:00
Rémi Verschelde
41564aaf77
Merge pull request #86999 from AThousandShips/init_note
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Improve error message when a GDScript instance fails to be constructed
2024-02-08 13:49:44 +01:00
Rémi Verschelde
be2eb09f4d
Merge pull request #88097 from AThousandShips/doctool_fix
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Fix missing instance type in dummy renderer
2024-02-08 13:46:03 +01:00
Rémi Verschelde
3405400951
Merge pull request #88094 from capnm/240208_thorvg_from_v0.12.4_to_0.12.5
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ThorVG: update from v0.12.4 to v0.12.5
2024-02-08 13:46:00 +01:00
Rémi Verschelde
9a793d95eb
Merge pull request #87124 from rsubtil/bugfix-warn_as_err
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Simplify script paths to ensure proper resource path checks
2024-02-08 13:45:57 +01:00
Rémi Verschelde
fd6f6a05bf
Merge pull request #82376 from MewPurPur/add-missing-docs
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Document worker thread pool project settings and `TreeItem.uncollapse_tree()`
2024-02-08 13:45:50 +01:00
A Thousand Ships
406d7e6d37
Fix missing instance type in dummy renderer
2024-02-08 12:15:26 +01:00
Martin Capitanio
b5ec79906c
ThorVG: update from v0.12.4 to v0.12.5
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https://github.com/thorvg/thorvg/releases/tag/v0.12.5
+ Full Changelog:
https://github.com/thorvg/thorvg/compare/v0.12.4...v0.12.5
Godot-related SVG bug fixes:
+ sw_engine: Improve image up-scaler quality.
thorvg/thorvg#1960
+ renderer: Ensure canvas rendering continues
despite invalid scene parts.
thorvg/thorvg#1957
+ Portability: Fix compiler shadowing warning (patch)
thorvg/thorvg#1975
2024-02-08 11:24:46 +01:00
Rémi Verschelde
a0106607e8
Merge pull request #88089 from bruvzg/fix_bmp_kern
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[TextServer] Fix bitmap font kerning override.
2024-02-08 10:54:20 +01:00
Rémi Verschelde
312eb20b3e
Merge pull request #88076 from paulloz/dotnet/fix-out-of-sync-notice-with-external-editors
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Fix C# "out of sync" notice with external editors
2024-02-08 10:54:16 +01:00
Rémi Verschelde
50491db048
Merge pull request #88071 from Calinou/gdscript-nodepath-autocomplete-fix-identifiers
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Fix NodePath autocompletion to ensure paths are quoted when required
2024-02-08 10:54:12 +01:00
Rémi Verschelde
af645c4977
Merge pull request #88063 from Faless/web/editor_server_refactor
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[Web] Refactor Editor web server.
2024-02-08 10:54:08 +01:00
Rémi Verschelde
e10a99f262
Merge pull request #88040 from Calinou/doc-projectsettings-initial-position
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Document initial position project settings not affecting run from editor
2024-02-08 10:54:03 +01:00
Rémi Verschelde
f8020d1364
Merge pull request #88026 from Calinou/editor-default-enable-add-type-hints
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Enable Add Type Hints editor setting by default
2024-02-08 10:53:58 +01:00
Rémi Verschelde
0aa8fa3c05
Merge pull request #88011 from Chubercik/vulkan-1.3.275.0
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vulkan: Update all components to Vulkan SDK 1.3.275.0
2024-02-08 10:53:53 +01:00
Rémi Verschelde
763d5cb7a4
Merge pull request #87934 from aaronfranke/fix-gltf-bad-mesh-export
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Fix GLTF exporting invalid meshes and attempting to export gizmo meshes
2024-02-08 10:53:48 +01:00
Rémi Verschelde
eaef76a06f
Merge pull request #87768 from DevPoodle/rasterization-state
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Add descriptions to the remaining properties of RDPipelineRasterizationState
2024-02-08 10:53:45 +01:00
Rémi Verschelde
9484a3776b
Merge pull request #87583 from milkiq/master
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Modify display and documentation of attenuation for Light3D
2024-02-08 10:53:40 +01:00
Rémi Verschelde
11964fb569
Merge pull request #87464 from bruvzg/pck_section
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[Linux] Add support for PCK embedding section with non GNU-ld linkers.
2024-02-08 10:53:36 +01:00
Rémi Verschelde
261952a4c7
Merge pull request #87378 from smix8/navmesh_bordersize
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Add NavigationMesh `border_size` property for tile baking
2024-02-08 10:53:30 +01:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
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Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00