kleonc
1324ca5eb0
Fix undefined behavior in String::operator+=(const String &)
2022-08-18 14:57:24 +02:00
Yuri Sizov
03dc8c5d6f
Merge pull request #63635 from asmaloney/add-python-type-hints
...
Add Python PEP 484/526 type hints to doc/tools/doc_status.py
2022-08-18 13:02:53 +03:00
Clay John
982ff7d925
Merge pull request #64416 from aaronfranke/aabb
...
Don't try to merge unused bone AABBs in the rendering server
2022-08-17 23:56:05 -06:00
Max Hilbrunner
dbd1524362
Merge pull request #64344 from asmaloney/doc-animation-node-virtuals
...
[doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
2022-08-17 15:17:21 +02:00
Max Hilbrunner
736e3b7b71
Merge pull request #64389 from Calinou/doc-scenetree-debug-no-runtime-change
...
Document run-time SceneTree debug property changes not working correctly
2022-08-17 14:53:53 +02:00
Max Hilbrunner
deb3f8eb3b
Merge pull request #64407 from aaronfranke/fix-camera-size-doc
...
Fix incorrect Camera3D size documentation
2022-08-17 14:51:07 +02:00
Max Hilbrunner
c5813de038
Merge pull request #64515 from KoBeWi/PopupPanelContainer
...
Mention the stretching behavior of PopupPanel
2022-08-17 14:47:02 +02:00
Max Hilbrunner
5347732e5f
Merge pull request #64230 from YuriSizov/makerst-more-robust-tag-parser
...
Improve the `make_rst.py` parser for BBCode tags
2022-08-17 14:43:58 +02:00
kobewi
a2b088b1c1
Mention the stretching behavior of PopupPanel
2022-08-17 02:29:19 +02:00
Yuri Sizov
2e24b76535
Merge pull request #52212 from thenegativehunter2/master_texture_array_normal_added
...
Add an import option to force TextureArrays as normal maps for RGTC Compression(redo)
2022-08-16 16:23:35 +03:00
Hugo Locurcio
54a9cd9d5d
Merge pull request #64483 from danboo/system-font-use-first-match-fix
2022-08-16 14:47:58 +02:00
danboo
14ddeb8e44
break out of font search loop after first match
...
The documentation for the font_names property indicates:
Array of font family names to search, first matching font found is used.
2022-08-15 20:58:48 -08:00
Yuri Sizov
d5d22ab035
Merge pull request #64439 from YuriSizov/docs-line2d-clarity
...
Clarify the `Line2D`, `Curve2D/3D` documentation and fix parameter names
2022-08-15 23:22:22 +03:00
Fredia Huya-Kouadio
6883e97ff0
Merge pull request #64421 from m4gr3d/investigate_read_write_access_loss_main
...
Fix issue preventing the Android Editor from displaying the project content
2022-08-15 13:18:06 -07:00
Yuri Sizov
fff0e7b8e2
Clarify the Line2D, Curve2D/3D documentation and fix parameter names
2022-08-15 21:38:14 +03:00
Clay John
4dbb6ecc21
Merge pull request #64128 from and3rson/convert3to4-fixes-3
...
Add conversion for instance(), set_shader_param() and node path literals
2022-08-15 09:49:29 -06:00
Yuri Sizov
d953d9590b
Improve the make_rst.py
parser for BBCode tags
2022-08-15 17:45:10 +03:00
Andy Maloney
f52128e005
[doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
...
Fixes #62379
2022-08-15 09:47:04 -04:00
Yuri Sizov
4426049c64
Merge pull request #64314 from YuriSizov/control-theme-item-cache
...
Add dumb theme item cache to `Control`
2022-08-15 16:35:59 +03:00
Yuri Sizov
147fa69b2d
Merge pull request #64333 from asmaloney/doc-params-8
...
[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-15 16:32:44 +03:00
Yuri Sizov
373439bc4b
Merge pull request #64331 from asmaloney/doc-params-7
...
[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-15 16:24:35 +03:00
Yuri Sizov
dc661cc9ef
Merge pull request #64328 from asmaloney/doc-params-6
...
[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-15 16:17:52 +03:00
Yuri Sizov
deec057ff8
Merge pull request #64319 from asmaloney/doc-params-5
...
[doc] Use "param" instead of "code" to refer to parameters (5)
2022-08-15 16:17:25 +03:00
Andy Maloney
ef942718a0
[doc] Use "param" instead of "code" to refer to parameters (5)
2022-08-15 15:49:48 +03:00
Rémi Verschelde
9145420a65
Merge pull request #63872 from Chaosus/shader_branch_color
...
Implement coloring for disabled branches in the shader editor
2022-08-15 12:16:15 +02:00
Fredia Huya-Kouadio
44dc24ec38
Disable threads used to check on plugins to load
...
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15 02:30:43 -07:00
Fredia Huya-Kouadio
b3117b6369
Fix issue preventing the Android Editor from displaying the project content
...
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:22:10 -07:00
Rémi Verschelde
eda6800f5d
Merge pull request #64341 from clayjohn/GLES3-lights
...
Bind uniform buffer locations for lights even when no lights present
2022-08-15 09:16:25 +02:00
Aaron Franke
e0d80b37e9
Don't try to merge unused bone AABBs in the rendering server
2022-08-14 23:30:48 -05:00
Fredia Huya-Kouadio
5a8d786ef9
Merge pull request #63122 from m4gr3d/split_can_export_main
...
Refactor the export checking logic to improve separation of concerns
2022-08-14 19:26:22 -07:00
Aaron Franke
128d68796d
Merge pull request #64403 from aaronfranke/gltf-doc
...
Document GLTFLight and GLTFSpecGloss
2022-08-14 19:17:17 -05:00
Aaron Franke
40f37e697c
Fix incorrect Camera3D size documentation
2022-08-14 15:57:19 -05:00
Aaron Franke
3bbb50359d
Document GLTFLight and GLTFSpecGloss
2022-08-14 14:57:58 -05:00
Fredia Huya-Kouadio
45c7377556
Refactor the export checking logic to improve separation of concerns
2022-08-14 09:12:04 -07:00
Hugo Locurcio
39ba2b335a
Document run-time SceneTree debug property changes not working correctly
2022-08-14 15:06:29 +02:00
Yuri Rubinsky
22df2c527b
Implement coloring for disabled branches in the shader editor
2022-08-14 13:57:26 +03:00
clayjohn
65e0b266d1
Bind uniform buffer locations for lights even when no lights present to comply with strict webGL drivers
2022-08-12 15:23:01 -06:00
Yuri Rubinsky
f2a6168414
Merge pull request #64310 from Chaosus/shader_texture_funcs
2022-08-12 21:28:22 +03:00
Andy Maloney
9b345e793a
[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-12 14:00:25 -04:00
Yuri Rubinsky
cf1bb3d83a
Merge pull request #64307 from Chaosus/shader_texture_proj_grad
2022-08-12 20:45:55 +03:00
Yuri Rubinsky
e21aad968d
Add textureQueryLod/Levels
functions to the shader language
2022-08-12 20:44:57 +03:00
Andy Maloney
d32803fdd6
[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-12 13:19:48 -04:00
Andy Maloney
ea2192b99e
[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-12 12:07:53 -04:00
Clay John
22bb15cde5
Merge pull request #64306 from RandomShaper/win_spawn_text
...
Fix jumbled error output when using Windows spawn fix
2022-08-12 09:52:12 -06:00
Yuri Sizov
29492f9084
Merge pull request #64285 from asmaloney/doc-params-4
...
[doc] Use "param" instead of "code" to refer to parameters (4)
2022-08-12 15:59:11 +03:00
Yuri Sizov
65a1d86c4f
Merge pull request #64196 from asmaloney/doc-params-3
...
[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-12 15:29:58 +03:00
Yuri Sizov
9f88300007
Add dumb theme item cache to Control
2022-08-12 14:36:06 +03:00
Yuri Rubinsky
7822fbc9e2
Add textureProjGrad
function to the shader language
2022-08-12 12:01:37 +03:00
Pedro J. Estébanez
4a3cb14473
Fix jumbled error output when using Windows spawn fix
2022-08-12 08:01:56 +02:00
Hugo Locurcio
67d4015520
Merge pull request #64219 from Calinou/voxelgi-fix-ormmaterial3d
2022-08-12 00:16:39 +02:00