Commit Graph

68269 Commits

Author SHA1 Message Date
Mounir Tohami
f84f734696 Expose LineEdit edit and unedit methods. 2024-10-04 10:37:33 +00:00
Rémi Verschelde
32239d477b
Merge pull request #97769 from dalexeev/gds-fix-gdscript-cache-path
GDScript: Fix `GDScriptCache::get_full_script()` uses non-remapped path
2024-10-04 11:22:14 +02:00
Rémi Verschelde
c28dd316a9
Merge pull request #97757 from bruvzg/max_move_screen
Fix `window_set_current_screen` for maximized windows.
2024-10-04 11:22:10 +02:00
Rémi Verschelde
34920b45ef
Merge pull request #97747 from adamscott/ux-sun-angle
Improve UI of sun angle in the sun/preview env popup
2024-10-04 11:22:06 +02:00
Rémi Verschelde
5ac62a6863
Merge pull request #97743 from bruvzg/has_kbd
[DisplayServer] Implement `has_hardware_keyboard` method for Android and iOS.
2024-10-04 11:22:02 +02:00
Rémi Verschelde
6e03910578
Merge pull request #97719 from bruvzg/cross_dev_rename
[Linux/BSD] Fix cross-device rename.
2024-10-04 11:21:58 +02:00
Rémi Verschelde
dedb2ff217
Merge pull request #97678 from bruvzg/fix_nd_menu
[macOS] Fix menu crash when used from opened native dialog.
2024-10-04 11:21:54 +02:00
Rémi Verschelde
6d9a797ea4
Merge pull request #97624 from timothyqiu/atrn
Fix `atr_n()` behavior when auto translation is disabled
2024-10-04 11:21:50 +02:00
Rémi Verschelde
783b15078d
Merge pull request #97585 from rsubtil/feature-dap_object_inspection
Support object inspection through DAP
2024-10-04 11:21:46 +02:00
Rémi Verschelde
84768aba8a
Merge pull request #97514 from bruvzg/font_contour_info
[Docs] Add notes about glyph contour decomposition format.
2024-10-04 11:21:42 +02:00
Rémi Verschelde
8e6ade8708
Merge pull request #97465 from DarioSamo/lock-free-rid
Make `RID_Owner` lock-free for fetching.
2024-10-04 11:21:38 +02:00
Rémi Verschelde
2d8bfab47c
Merge pull request #97255 from kitbdev/test-tabs
Fix TabBar initialization issue and add tests
2024-10-04 11:21:33 +02:00
Rémi Verschelde
d5d014eb30
Merge pull request #97227 from D0V4HKIIN/master
Add unit tests for PhysicsMaterial
2024-10-04 11:21:29 +02:00
Rémi Verschelde
b7ed7f7a16
Merge pull request #96850 from bruvzg/noto_cjk_lookup
[Editor] Try loading system Noto CJK font.
2024-10-04 11:21:24 +02:00
Rémi Verschelde
05b519fafb
Merge pull request #96230 from timothyqiu/per-domain-pseudolocalization
Move pseudolocalization into `TranslationDomain`
2024-10-04 11:21:18 +02:00
Rémi Verschelde
058f06c10d
Merge pull request #93270 from Gamemap/feature-itemlist-autowidth
Add `Auto width` behavior to ItemList
2024-10-04 11:21:14 +02:00
Rémi Verschelde
a70402b442
Merge pull request #88673 from vPumpking/FileDialog-Filter
Add filename filter field to FileDialog
2024-10-04 11:21:10 +02:00
Rémi Verschelde
e7d79f279d
Merge pull request #77213 from aaronfranke/sort-dict
Add a sort method to Dictionary and HashMap
2024-10-04 11:21:06 +02:00
Rémi Verschelde
d6d8fb0f04
Merge pull request #97792 from clayjohn/RD-canvas-vertex-format
Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer
2024-10-04 11:21:02 +02:00
vPumpking
62edb4eee8
Add filename filter field to FileDialog
Added possibility to filter files and folders through a text entry.
2024-10-04 11:12:33 +02:00
jonas
b2e38f3c4b Add unit tests for PhysicsMaterial 2024-10-04 10:09:03 +02:00
Gamemap
1e1dbd8e3a Add Auto width behavior to ItemList
Co-authored-by: Craig Hupin <althar93@hotmail.com>
2024-10-04 08:43:13 +02:00
Trevor Davenport
47f75547ce Fix immediate mesh modifications that don't call set_mesh
Mesh_instance_2d has no way to know when the mesh had been modified
unless you called set_mesh.  This meant that you could modify the
underlying mesh without it knowing which could result in incorrect
result.

Modified mesh_instance_2d to be more similar to mesh_instance_3d which
connects to the changed signal of the mesh and reacts occordingly.
2024-10-03 18:08:49 -06:00
clayjohn
65f3df5923 Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer 2024-10-03 16:27:14 -07:00
Ricardo Subtil
9dd7a8ae42 Bump DAP requests timeout to 5 seconds 2024-10-03 21:57:24 +01:00
Ricardo Subtil
0d098d3cca Support REPL expressions through DAP evaluate request 2024-10-03 21:28:38 +01:00
Ricardo Subtil
6aac039ee7 Support object inspection through DAP variables request 2024-10-03 21:28:38 +01:00
Danil Alexeev
6286f9d21d
GDScript: Fix GDScriptCache::get_full_script() uses non-remapped path 2024-10-03 17:14:44 +03:00
Rémi Verschelde
5ccbf6e4c7
Merge pull request #97760 from EAinsley/fix#97714
Some checks are pending
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Fix error when stopping empty animation player.
2024-10-03 15:39:30 +02:00
Rémi Verschelde
5314793ac7
Merge pull request #97519 from timothyqiu/itemlist-at
Add auto translate mode for items in `ItemList`
2024-10-03 15:39:23 +02:00
Rémi Verschelde
0f1c7e6b24
Merge pull request #97674 from jaydensipe/cancel-code-completion-and-hint-on-goto-line
Cancel code completion and code hint upon go-to line (bookmark, breakpoint, etc.)
2024-10-03 15:36:40 +02:00
Rémi Verschelde
45d3ea32f8
Merge pull request #97765 from bruvzg/gde_export_errors
[GDExtension] Improve error messages during export.
2024-10-03 15:27:27 +02:00
Rémi Verschelde
ae7fd80d9c
Merge pull request #97730 from KoBeWi/rich_text_label_inside_a_scroll_container_inside_a_bag_of_milk
Handle scroll events in RichtTextLabel
2024-10-03 15:27:24 +02:00
Rémi Verschelde
c8accdb276
Merge pull request #97569 from AtlaStar/fix-issue-97548
Allow fractional FPS values in Animation Editor
2024-10-03 15:27:20 +02:00
Rémi Verschelde
f3694a6933
Merge pull request #95389 from Gaktan/graph_node_stretch_fix
Fix graph node stretch not taking titlebar into account
2024-10-03 15:27:16 +02:00
Rémi Verschelde
98deb2a000
Merge pull request #90400 from DarioSamo/transfer_and_pipelines
Ubershaders and pipeline pre-compilation (and dedicated transfer queues).
2024-10-03 15:27:11 +02:00
Rémi Verschelde
3b41f73105
Merge pull request #80473 from KoBeWi/they're_the_same_picture
Unify make dir and duplicate dialogs
2024-10-03 15:27:04 +02:00
bruvzg
3ab1b75117
[GDExtension] Improve error messages during export. 2024-10-03 14:54:40 +03:00
Ainsley Su
baf0fb7e26 Fix error when stopping empty animation player.
Check if animation exists before get section start time.

Signed-off-by: Ainsley Su <vhtmscyo@gmail.com>
2024-10-03 11:04:27 +02:00
bruvzg
d2f3725120
Fix window_set_current_screen for maximized windows. 2024-10-03 10:38:32 +03:00
Derrick Melton
8a8d40ccc0 Allow fractional FPS values in Animation Editor
Closes #97548. Care also taken to not reopen issue #92273 by ensuring that the value rounds to the nearest sixteenth. Optionally any factor of 2 should work while ensuring that there isn't error accumulation.

Further testing to ensure issue #91729 isn't reopened, but initial testing suggests that the issue will not reopen with this PR.
2024-10-02 16:46:11 -07:00
Rémi Verschelde
2e14492879
Merge pull request #97739 from adamscott/fix-get-bus-null
Some checks are pending
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🔗 GHA / 🤖 Android (push) Blocked by required conditions
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[Web] Make audio bus fetching more resilient to errors
2024-10-02 23:56:55 +02:00
Rémi Verschelde
8ac4a814d3
Merge pull request #97734 from Calinou/doc-signal-has-signal
Document `Object.has_signal()` in the Signal class reference
2024-10-02 23:56:52 +02:00
Rémi Verschelde
903c3bc154
Merge pull request #97727 from SlugFiller/llvm-computed-goto
Enable use of Labels as Values feature in Clang when not wrapped by GCC
2024-10-02 23:56:48 +02:00
Rémi Verschelde
cf34d32575
Merge pull request #97746 from stijn-h/fix-qo-crash
Fix double free in QuickOpenDialog deconstructor
2024-10-02 23:56:41 +02:00
Aaron Franke
a7f6ec0e4c
Add a sort method to Dictionary and HashMap 2024-10-02 14:26:33 -07:00
Adam Scott
b3805840ea
Fix UI of sun angle in the sun/preview env popup 2024-10-02 14:12:33 -04:00
Dario
e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
Stijn Hinlopen
6d23fac021 Fix crash in QuickOpenDialog because of double free. 2024-10-02 19:42:07 +02:00
Nazarii
1ba168fcbc Use local vector for skeleton 2024-10-02 20:38:40 +03:00