Thaddeus Crews
dcb59f0e7e
Merge pull request #99548 from Repiteo/style/clang-format-19-options
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Style: Add 19.1.0 LLVM options to `.clang-format`
2024-11-22 14:54:29 -06:00
Thaddeus Crews
e8a4b45ce4
Style: Add 19.1.0 LLVM options to .clang-format
2024-11-22 09:24:32 -06:00
clayjohn
2b68c63a88
Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
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This restores the behavior from 3.x
2024-11-21 22:15:54 -08:00
Thaddeus Crews
030cc69771
Merge pull request #96399 from andyprice/fileperms
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Unix: Don't create world-writable files when safe save is enabled
2024-11-21 17:56:53 -06:00
Thaddeus Crews
8eee5066eb
Merge pull request #94981 from Chaosus/shader_fix_screen_uv_in_spatial_light
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Allow `SCREEN_UV` to be used in light function of spatial shader
2024-11-21 17:56:45 -06:00
Chaosus
a64b3fd3f8
Allow SCREEN_UV
to be used in light function of spatial shader
2024-11-19 11:39:49 +03:00
Alexander Hartmann
8e170248b3
Fix: Error output is not require, VK_QUEUE_TRANSFER_BIT
is optional.
2024-11-19 03:01:07 +01:00
Thaddeus Crews
fd4c29a189
Merge pull request #98683 from clayjohn/wireframe
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🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
🔗 GHA / 🪲 Godot CPP (push) Has been cancelled
Ensure shadow material and mesh are not used with wireframe mode
2024-11-18 09:23:54 -06:00
Thaddeus Crews
0a50cef751
Merge pull request #98788 from Bonkahe/master
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Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
2024-11-18 09:23:46 -06:00
Thaddeus Crews
1dcb686325
Merge pull request #99026 from Faless/net/split_ip
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[Net] Split Unix/Windows IP implementation
2024-11-18 09:23:43 -06:00
Thaddeus Crews
2dbf195af5
Merge pull request #98983 from nikitalita/patch-2
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Prevent stack-use-after-scope in rendering_device_driver_metal.mm
2024-11-18 09:23:33 -06:00
Thaddeus Crews
6330db475f
Merge pull request #87558 from clayjohn/GLES3-canvas-spec
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Reduce shader permutations in the compatibility backend
2024-11-18 09:23:29 -06:00
A Thousand Ships
68f638cf02
Use (r)find_char
instead of (r)find
for single characters
2024-11-17 10:02:18 +01:00
clayjohn
90b4b48b5a
Ensure shadow material and mesh are not used with wireframe mode
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And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
clayjohn
c810ea4c1b
Reduce shader permutations in the compatibility backend
2024-11-15 23:13:33 -08:00
Stuart Carnie
9c2ca820f2
Metal: Ensure position invariance is captured from SPIRV-Cross
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Closes #99029
2024-11-15 14:06:32 +11:00
David House
6e9d31f602
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
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Fixed style error.
Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
2024-11-14 15:52:08 -06:00
Thaddeus Crews
48d13ca11b
Merge pull request #99041 from mrsaturnsan/metal_frame_pacing
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Use afterMinimumDuration to correct frame pacing
2024-11-14 14:51:49 -06:00
Thaddeus Crews
15d09a5767
Merge pull request #99149 from mrsaturnsan/set_max_fps_fix
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Fix max FPS initialization
2024-11-13 08:34:21 -06:00
Thaddeus Crews
150590a7e8
Merge pull request #98975 from clayjohn/D3D12-event-timing
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Move D3D12 fence `SetEventOnCompletion` call to `fence_wait` to avoid stalling on some platforms
2024-11-13 08:33:55 -06:00
Fabio Alessandrelli
fc52821cfb
[Net] Properly rename NetSocketPosix to NetSocketUnix
2024-11-13 10:27:01 +01:00
mrsaturnsan
376c6c0c7d
Use afterMinimumDuration to correct frame pacing
2024-11-12 21:19:38 -06:00
mrsaturnsan
4b94162320
Fix max FPS initialization
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Remove unnecessary get_max_fps
2024-11-12 21:10:27 -06:00
Thaddeus Crews
179321a0a3
Merge pull request #91201 from bruvzg/con_type
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[OS] Add functions to determine standard I/O device type.
2024-11-12 12:13:12 -06:00
Fabio Alessandrelli
168a2a1466
[Net] Split Unix/Windows IP implementation
2024-11-12 17:33:47 +01:00
Thaddeus Crews
1cbe9715ea
Merge pull request #98969 from Faless/net/split_sockets
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[Net] Split Unix/Windows NetSocket implementation
2024-11-12 09:27:40 -06:00
Thaddeus Crews
246e8e9ecc
Merge pull request #98803 from stuartcarnie/metal_multiview
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Metal: Multiview support
2024-11-10 12:13:02 -06:00
Thaddeus Crews
b80aa65467
Merge pull request #98927 from fire/warn-file-case-mismatch
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Warn on filesystem case mismatch
2024-11-10 12:13:01 -06:00
Thaddeus Crews
bbde4ed324
Merge pull request #98883 from ducklin5/fix/VkResultError
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Add vulkan error checks in command_queue_execute_and_present
2024-11-10 12:12:41 -06:00
Thaddeus Crews
2b02143d35
Merge pull request #98307 from clayjohn/Light2D-shadow-projection
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Precompute projection matrices when rendering 2D shadows
2024-11-10 12:12:14 -06:00
Fabio Alessandrelli
0c620b29cd
[Net] Split Unix/Windows NetSocket implementation
2024-11-10 16:13:50 +01:00
nikitalita
78895c709c
Prevent stack-use-after-scope in rendering_device_driver_metal.mm
2024-11-09 00:07:33 -06:00
Valentin Cocaud
c09731c413
Warn on filesystem case mismatch
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When a file is opened with a wrong case, it can work on the developer system but break on a user system with a case-sensitive filesystem.
This will display a warning when it happens.
CAVEATS: It will also display the warning if a symlink is in the path.
Adapt warning if the file is a symlink. Avoid warning on symlinks.
Fix memory leak and avoid `lstat` usage.
Avoid exposing real_path when not in TOOLS_ENABLED mode.
2024-11-08 14:23:41 -08:00
clayjohn
05576a2324
Move D3D12 fence SetEventOnCompletion call to fence_wait to avoid stalling on some platforms
2024-11-08 13:20:05 -08:00
Azeez Abass
ddf5c03f4b
fix: add vulkan error checks in command_queue_execute_and_present
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fix: add debug helper functoin and update messaging vulkan result
2024-11-06 22:13:20 +00:00
bruvzg
76164c2aa9
[OS] Add functions to determine standard I/O device type.
2024-11-06 13:33:38 +02:00
Stuart Carnie
3dac3887e9
Metal: Multiview support
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* Adds support for multiview
* Returns native handles for more driver resources
2024-11-06 05:37:35 +11:00
Trevor Davenport
a5070af460
Account for the case surface_capabilities.currentExtent is unset
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Wayland in particular sets surface_capabilities.currentExtent.width to
the special value 0xFFFFFFFF, which is valid per spec.
Fixes #98779
It may also fix misc issues when resizing on all platforms.
Superseedes PR #98780 , thanks to user tdaven for the original patch.
PR #98780 would break Android support as it did not account that width
and height might need to be swapped.
Replaced manual swap by Godot's SWAP(), which indicates intention much
easier.
2024-11-05 11:52:26 -03:00
Thaddeus Crews
88d9903f6d
Merge pull request #86138 from EnlightenedOne/master
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Fix Frustum Sky projection translation logic shearing
2024-11-04 21:52:07 -06:00
Thaddeus Crews
2450dee1bc
Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
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Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
8536506bf2
Merge pull request #98774 from dustdfg/scons_use_glob_remove_stale_check
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Delete stale check, make SCons support globbing with `#` inside path
2024-11-04 21:52:02 -06:00
Thaddeus Crews
2b49543478
Merge pull request #98709 from darksylinc/matias-upsidedown-splash
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Fix splash screen upside down on Android
2024-11-04 21:52:01 -06:00
Thaddeus Crews
edc60c63f1
Merge pull request #98701 from DarioSamo/rd-graph-improvements
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Add dependency detection improvements to the render graph.
2024-11-04 21:51:58 -06:00
Thaddeus Crews
11b90086b7
Merge pull request #96705 from elmajime/camera_from_external_feed
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Add support for external camera feed from external plugin on Android
2024-11-04 21:51:50 -06:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy
fixes (superficial)
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• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy
fixes
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• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
EnlightenedOne
1d141ab32a
Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
2024-11-02 21:34:55 +00:00
Yevhen Babiichuk (DustDFG)
81a032337c
Deleted stale check. Now SCons supports globbing with #
inside path
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Some parts of the buildsystem already were using it with `#` in path
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-02 22:20:17 +02:00
Dario
5216ef5f9c
Add dependency detection improvements to the render graph.
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- Buffers changing their usage are no longer treated as write usage unless the API requires it.
- Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands.
- Particles were tweaked to use different unused buffers to reduce dependencies.
2024-11-01 09:46:52 -03:00
Matias N. Goldberg
b9a2f108fc
Fix splash screen upside down on Android
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Fixes an issue introduced in #96439 (see
https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702 )
Godot was relying on Java's
activity.getWindowManager().getDefaultDisplay().getRotation(); to apply
pre-rotation but this is wrong.
First, getRotation() may temporarily return a different value from the
correct one; which is what was causing the splash screen to be upside
down. It would return -90 instead of 90 for the first rendered frame.
But unfortunately, the splash screen is just one frame rendered for a
very long time, so the error lingered for a long time for everyone to
see.
Second, to determine what rotation to use, we should be looking at what
Vulkan told us, which is the value we pass to
VkSurfaceTransformFlagBitsKHR::preTransform.
This commit removes the now-unnecessary
screen_get_internal_current_rotation() function (which was introduced by
#96439 ) and now saves the preTransform value in the swapchain.
2024-10-31 16:52:26 -03:00