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Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
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@ -433,7 +433,7 @@
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"$(inherited)",
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"$(PROJECT_DIR)",
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);
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PRODUCT_BUNDLE_IDENTIFIER = $identifier;
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PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
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PRODUCT_NAME = "$(TARGET_NAME)";
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PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug";
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TARGETED_DEVICE_FAMILY = "1,2";
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@ -459,7 +459,7 @@
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"$(inherited)",
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"$(PROJECT_DIR)",
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);
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PRODUCT_BUNDLE_IDENTIFIER = $identifier;
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PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
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PRODUCT_NAME = "$(TARGET_NAME)";
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PROVISIONING_PROFILE = "$provisioning_profile_uuid_release";
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TARGETED_DEVICE_FAMILY = "1,2";
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@ -10,11 +10,11 @@
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<key>provisioningProfiles</key>
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<dict>
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<key>$identifier</key>
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<key>$bundle_identifier</key>
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<string>$provisioning_profile_uuid</string>
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</dict>
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<key>compileBitcode</key>
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<false/>
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</dict>
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</plist>
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</plist>
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@ -13,7 +13,7 @@
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<key>CFBundleIconFile</key>
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<string>icon.icns</string>
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<key>CFBundleIdentifier</key>
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<string>$identifier</string>
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<string>$bundle_identifier</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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@ -217,7 +217,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/bundle_identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
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@ -293,8 +293,8 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
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strnew += lines[i].replace("$name", p_config.pkg_name) + "\n";
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} else if (lines[i].find("$info") != -1) {
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strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
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} else if (lines[i].find("$identifier") != -1) {
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strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
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} else if (lines[i].find("$bundle_identifier") != -1) {
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strnew += lines[i].replace("$bundle_identifier", p_preset->get("application/bundle_identifier")) + "\n";
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} else if (lines[i].find("$short_version") != -1) {
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strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
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} else if (lines[i].find("$version") != -1) {
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@ -1346,7 +1346,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
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valid = false;
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}
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String identifier = p_preset->get("application/identifier");
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String identifier = p_preset->get("application/bundle_identifier");
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String pn_err;
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if (!is_package_name_valid(identifier, &pn_err)) {
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err += TTR("Invalid Identifier:") + " " + pn_err + "\n";
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@ -145,7 +145,7 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.icns"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/bundle_identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
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@ -354,8 +354,8 @@ void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset
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strnew += lines[i].replace("$name", p_binary) + "\n";
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} else if (lines[i].find("$info") != -1) {
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strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
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} else if (lines[i].find("$identifier") != -1) {
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strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
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} else if (lines[i].find("$bundle_identifier") != -1) {
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strnew += lines[i].replace("$bundle_identifier", p_preset->get("application/bundle_identifier")) + "\n";
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} else if (lines[i].find("$short_version") != -1) {
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strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
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} else if (lines[i].find("$version") != -1) {
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@ -399,7 +399,7 @@ Error EditorExportPlatformOSX::_notarize(const Ref<EditorExportPreset> &p_preset
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args.push_back("--notarize-app");
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args.push_back("--primary-bundle-id");
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args.push_back(p_preset->get("application/identifier"));
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args.push_back(p_preset->get("application/bundle_identifier"));
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args.push_back("--username");
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args.push_back(p_preset->get("notarization/apple_id_name"));
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@ -885,7 +885,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
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valid = dvalid || rvalid;
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r_missing_templates = !valid;
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String identifier = p_preset->get("application/identifier");
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String identifier = p_preset->get("application/bundle_identifier");
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String pn_err;
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if (!is_package_name_valid(identifier, &pn_err)) {
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err += TTR("Invalid bundle identifier:") + " " + pn_err + "\n";
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