mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Merge pull request #99088 from Mickeon/documentation-truth-oopsie-last-one
Fix untagged `true` in GLTFState's documentation
This commit is contained in:
commit
da094b0312
@ -306,7 +306,7 @@
|
||||
The binary buffer attached to a .glb file.
|
||||
</member>
|
||||
<member name="import_as_skeleton_bones" type="bool" setter="set_import_as_skeleton_bones" getter="get_import_as_skeleton_bones" default="false">
|
||||
True to force all GLTFNodes in the document to be bones of a single Skeleton3D godot node.
|
||||
If [code]true[/code], forces all GLTFNodes in the document to be bones of a single [Skeleton3D] Godot node.
|
||||
</member>
|
||||
<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
|
||||
The original raw JSON document corresponding to this GLTFState.
|
||||
|
Loading…
Reference in New Issue
Block a user