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Fix tilemap live editing while game is running
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parent
918f046354
commit
d66b1752b8
@ -71,9 +71,7 @@ bool UndoRedo::_redo(bool p_execute) {
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}
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current_action++;
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if (p_execute) {
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_process_operation_list(actions.write[current_action].do_ops.front());
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}
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_process_operation_list(actions.write[current_action].do_ops.front(), p_execute);
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version++;
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emit_signal(SNAME("version_changed"));
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@ -321,7 +319,7 @@ void UndoRedo::commit_action(bool p_execute) {
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}
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}
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void UndoRedo::_process_operation_list(List<Operation>::Element *E) {
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void UndoRedo::_process_operation_list(List<Operation>::Element *E, bool p_execute) {
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const int PREALLOCATE_ARGS_COUNT = 16;
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LocalVector<const Variant *> args;
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@ -337,18 +335,20 @@ void UndoRedo::_process_operation_list(List<Operation>::Element *E) {
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switch (op.type) {
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case Operation::TYPE_METHOD: {
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Callable::CallError ce;
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Variant ret;
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op.callable.callp(nullptr, 0, ret, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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ERR_PRINT("Error calling UndoRedo method operation '" + String(op.name) + "': " + Variant::get_call_error_text(obj, op.name, nullptr, 0, ce));
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}
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if (p_execute) {
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Callable::CallError ce;
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Variant ret;
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op.callable.callp(nullptr, 0, ret, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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ERR_PRINT("Error calling UndoRedo method operation '" + String(op.name) + "': " + Variant::get_call_error_text(obj, op.name, nullptr, 0, ce));
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}
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#ifdef TOOLS_ENABLED
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Resource *res = Object::cast_to<Resource>(obj);
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if (res) {
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res->set_edited(true);
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}
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Resource *res = Object::cast_to<Resource>(obj);
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if (res) {
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res->set_edited(true);
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}
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#endif
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}
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if (method_callback) {
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Vector<Variant> binds;
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@ -373,13 +373,16 @@ void UndoRedo::_process_operation_list(List<Operation>::Element *E) {
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}
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} break;
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case Operation::TYPE_PROPERTY: {
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obj->set(op.name, op.value);
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if (p_execute) {
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obj->set(op.name, op.value);
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#ifdef TOOLS_ENABLED
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Resource *res = Object::cast_to<Resource>(obj);
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if (res) {
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res->set_edited(true);
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}
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Resource *res = Object::cast_to<Resource>(obj);
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if (res) {
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res->set_edited(true);
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}
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#endif
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}
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if (property_callback) {
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property_callback(prop_callback_ud, obj, op.name, op.value);
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}
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@ -400,7 +403,7 @@ bool UndoRedo::undo() {
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if (current_action < 0) {
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return false; //nothing to redo
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}
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_process_operation_list(actions.write[current_action].undo_ops.front());
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_process_operation_list(actions.write[current_action].undo_ops.front(), true);
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current_action--;
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version--;
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emit_signal(SNAME("version_changed"));
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@ -85,7 +85,7 @@ private:
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uint64_t version = 1;
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void _pop_history_tail();
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void _process_operation_list(List<Operation>::Element *E);
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void _process_operation_list(List<Operation>::Element *E, bool p_execute);
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void _discard_redo();
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bool _redo(bool p_execute);
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