Fix PathFollow3D updating on unit_offset 0

This commit is contained in:
Tomasz Chabora 2020-12-11 01:33:48 +01:00
parent 32c06dfc8d
commit cd42e938fc

View File

@ -94,10 +94,6 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
return; return;
} }
if (delta_offset == 0) {
return;
}
float bl = c->get_baked_length(); float bl = c->get_baked_length();
if (bl == 0.0) { if (bl == 0.0) {
return; return;
@ -156,7 +152,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
t.origin = pos; t.origin = pos;
if (p_update_xyz_rot) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree if (p_update_xyz_rot && delta_offset != 0) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized(); Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized(); Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();