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Fix PathFollow3D updating on unit_offset 0
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@ -94,10 +94,6 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
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return;
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return;
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}
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}
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if (delta_offset == 0) {
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return;
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}
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float bl = c->get_baked_length();
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float bl = c->get_baked_length();
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if (bl == 0.0) {
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if (bl == 0.0) {
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return;
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return;
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@ -156,7 +152,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
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t.origin = pos;
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t.origin = pos;
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if (p_update_xyz_rot) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree
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if (p_update_xyz_rot && delta_offset != 0) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
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Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
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Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
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Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
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Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
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