From cd42e938fc76ad53a7cdc914727ac61434ec9b7e Mon Sep 17 00:00:00 2001 From: Tomasz Chabora Date: Fri, 11 Dec 2020 01:33:48 +0100 Subject: [PATCH] Fix PathFollow3D updating on unit_offset 0 --- scene/3d/path_3d.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index f25a64c567d..ae6bbad8bf3 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -94,10 +94,6 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { return; } - if (delta_offset == 0) { - return; - } - float bl = c->get_baked_length(); if (bl == 0.0) { return; @@ -156,7 +152,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { t.origin = pos; - if (p_update_xyz_rot) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree + if (p_update_xyz_rot && delta_offset != 0) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree. Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized(); Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();