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Added support to allow to compile Godot from the same directory while using different versions of python
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.gitignore
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@ -73,7 +73,7 @@ logs/
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# for projects that use SCons for building: http://http://www.scons.org/
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# for projects that use SCons for building: http://http://www.scons.org/
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.sconf_temp
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.sconf_temp
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.sconsign.dblite
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.sconsign*.dblite
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*.pyc
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*.pyc
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# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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@ -5,6 +5,7 @@ EnsureSConsVersion(0, 98, 1)
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# System
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# System
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import glob
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import glob
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import os
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import os
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import pickle
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import sys
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import sys
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# Local
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# Local
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@ -88,6 +89,9 @@ env_base.__class__.disable_warnings = methods.disable_warnings
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env_base["x86_libtheora_opt_gcc"] = False
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env_base["x86_libtheora_opt_gcc"] = False
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env_base["x86_libtheora_opt_vc"] = False
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env_base["x86_libtheora_opt_vc"] = False
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# avoid issues when building with different versions of python out of the same directory
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env_base.SConsignFile(".sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL))
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# Build options
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# Build options
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customs = ['custom.py']
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customs = ['custom.py']
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