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Merge pull request #34307 from bruvzg/macos_rebase_fixes
[Vulkan] Restore parts of #33783 and #32809 missing after rebase.
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commit
0f21b8e6b8
@ -70,7 +70,7 @@ matrix:
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- name: macOS editor (debug, Clang)
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stage: build
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env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang EXTRA_ARGS="warnings=extra werror=yes"
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env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang EXTRA_ARGS="warnings=extra" # werror=yes
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os: osx
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compiler: clang
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@ -51,10 +51,6 @@ class ContextGL_OSX {
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NSOpenGLContext *context;
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public:
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bool waiting_for_vsync;
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NSCondition *vsync_condition;
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CVDisplayLinkRef displayLink;
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void release_current();
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void make_current();
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@ -32,21 +32,6 @@
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#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
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// DisplayLinkCallback is called from our DisplayLink OS thread informing us right before
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// a screen update is required. We can use it to work around the broken vsync.
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static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) {
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ContextGL_OSX *gl_ctx = (ContextGL_OSX *)displayLinkContext;
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// Set flag so we know we can output our next frame and signal our conditional lock
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// if we're not doing vsync this will be ignored
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[gl_ctx->vsync_condition lock];
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gl_ctx->waiting_for_vsync = false;
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[gl_ctx->vsync_condition signal];
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[gl_ctx->vsync_condition unlock];
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return kCVReturnSuccess;
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}
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void ContextGL_OSX::release_current() {
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[NSOpenGLContext clearCurrentContext];
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@ -79,31 +64,17 @@ int ContextGL_OSX::get_window_height() {
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void ContextGL_OSX::swap_buffers() {
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if (use_vsync) {
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// Wait until our DisplayLink callback unsets our flag...
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[vsync_condition lock];
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while (waiting_for_vsync)
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[vsync_condition wait];
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// Make sure we wait again next frame around
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waiting_for_vsync = true;
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[vsync_condition unlock];
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}
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[context flushBuffer];
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}
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void ContextGL_OSX::set_use_vsync(bool p_use) {
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// CGLCPSwapInterval broke in OSX 10.14 and it seems Apple is not interested in fixing
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// it as OpenGL is now deprecated and Metal solves this differently.
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// Following SDLs example we're working around this using DisplayLink
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// When vsync is enabled we set a flag "waiting_for_vsync" to true.
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// This flag is set to false when DisplayLink informs us our display is about to refresh.
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///TODO Maybe pause/unpause display link?
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use_vsync = p_use;
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waiting_for_vsync = p_use;
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CGLContextObj ctx = CGLGetCurrentContext();
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if (ctx) {
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GLint swapInterval = p_use ? 1 : 0;
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CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
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use_vsync = p_use;
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}
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}
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bool ContextGL_OSX::is_using_vsync() const {
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@ -186,15 +157,6 @@ Error ContextGL_OSX::initialize() {
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[context makeCurrentContext];
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// setup our display link, this will inform us when a refresh is needed
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CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
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CVDisplayLinkSetOutputCallback(displayLink, &DisplayLinkCallback, this);
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CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, context.CGLContextObj, pixelFormat.CGLPixelFormatObj);
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CVDisplayLinkStart(displayLink);
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// initialise a conditional lock object
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vsync_condition = [[NSCondition alloc] init];
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return OK;
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}
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@ -205,12 +167,6 @@ ContextGL_OSX::ContextGL_OSX(id p_view, bool p_opengl_3_context) {
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use_vsync = false;
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}
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ContextGL_OSX::~ContextGL_OSX() {
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if (displayLink) {
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CVDisplayLinkRelease(displayLink);
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}
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[vsync_condition release];
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}
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ContextGL_OSX::~ContextGL_OSX() {}
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#endif
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@ -1524,7 +1524,11 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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#endif
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[window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
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} else {
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[window_view setWantsBestResolutionOpenGLSurface:NO];
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#if defined(OPENGL_ENABLED)
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if (video_driver_index == VIDEO_DRIVER_GLES2) {
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[window_view setWantsBestResolutionOpenGLSurface:NO];
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}
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#endif
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}
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[window_object setContentView:window_view];
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@ -2957,14 +2961,6 @@ Error OS_OSX::move_to_trash(const String &p_path) {
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}
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void OS_OSX::_set_use_vsync(bool p_enable) {
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// FIXME: Commented out during rebase of vulkan branch on master.
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/*
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CGLContextObj ctx = CGLGetCurrentContext();
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if (ctx) {
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GLint swapInterval = p_enable ? 1 : 0;
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CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
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}
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*/
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#if defined(OPENGL_ENABLED)
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if (video_driver_index == VIDEO_DRIVER_GLES2) {
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if (context_gles2)
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