Optimize draw_dashed_line() and draw_rect()

This commit is contained in:
Danil Alexeev 2023-02-08 10:44:12 +03:00
parent a05670c617
commit b8eda519d0
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@ -530,10 +530,18 @@ void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, cons
if (p_aligned) {
off += (p_to - p_from).normalized() * (length - steps * p_dash) / 2.0;
}
Vector<Vector2> points;
points.resize(steps + 1);
for (int i = 0; i < steps; i += 2) {
RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, (i == 0) ? p_from : off, (p_aligned && i == steps - 1) ? p_to : (off + step), p_color, p_width);
points.write[i] = (i == 0) ? p_from : off;
points.write[i + 1] = (p_aligned && i == steps - 1) ? p_to : (off + step);
off += step * 2;
}
Vector<Color> colors = { p_color };
RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, points, colors, p_width);
}
void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, bool p_antialiased) {
@ -599,38 +607,17 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil
} else if (p_width >= rect.size.width || p_width >= rect.size.height) {
RenderingServer::get_singleton()->canvas_item_add_rect(canvas_item, rect.grow(0.5f * p_width), p_color);
} else {
// Thick lines are offset depending on their width to avoid partial overlapping.
// Thin lines are drawn without offset. The result may not be perfect.
real_t offset = (p_width >= 0) ? 0.5f * p_width : 0.0f;
Vector<Vector2> points;
points.resize(5);
points.write[0] = rect.position;
points.write[1] = rect.position + Vector2(rect.size.x, 0);
points.write[2] = rect.position + rect.size;
points.write[3] = rect.position + Vector2(0, rect.size.y);
points.write[4] = rect.position;
// Top line.
RenderingServer::get_singleton()->canvas_item_add_line(
canvas_item,
rect.position + Size2(-offset, 0),
rect.position + Size2(-offset + rect.size.width, 0),
p_color,
p_width);
// Right line.
RenderingServer::get_singleton()->canvas_item_add_line(
canvas_item,
rect.position + Size2(rect.size.width, -offset),
rect.position + Size2(rect.size.width, -offset + rect.size.height),
p_color,
p_width);
// Bottom line.
RenderingServer::get_singleton()->canvas_item_add_line(
canvas_item,
rect.position + Size2(offset + rect.size.width, rect.size.height),
rect.position + Size2(offset, rect.size.height),
p_color,
p_width);
// Left line.
RenderingServer::get_singleton()->canvas_item_add_line(
canvas_item,
rect.position + Size2(0, offset + rect.size.height),
rect.position + Size2(0, offset),
p_color,
p_width);
Vector<Color> colors = { p_color };
RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, points, colors, p_width);
}
}