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Fix selecting root node before button released
In order to test if the button press is within the scene tree, the Tree's coordinates should be used, not the SceneTreeEditor's.
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@ -126,7 +126,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
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if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
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if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
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Tree *tree = scene_tree->get_scene_tree();
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if (mb->is_pressed() && tree->get_rect().has_point(tree->get_local_mouse_position())) {
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tree_clicked = true;
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tree_clicked = true;
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} else if (!mb->is_pressed()) {
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} else if (!mb->is_pressed()) {
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tree_clicked = false;
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tree_clicked = false;
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