mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Fix selecting root node before button released
In order to test if the button press is within the scene tree, the Tree's coordinates should be used, not the SceneTreeEditor's.
This commit is contained in:
parent
af77100e39
commit
b05aab4b33
@ -126,7 +126,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
|
|||||||
Ref<InputEventMouseButton> mb = p_event;
|
Ref<InputEventMouseButton> mb = p_event;
|
||||||
|
|
||||||
if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
|
if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
|
||||||
if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
|
Tree *tree = scene_tree->get_scene_tree();
|
||||||
|
if (mb->is_pressed() && tree->get_rect().has_point(tree->get_local_mouse_position())) {
|
||||||
tree_clicked = true;
|
tree_clicked = true;
|
||||||
} else if (!mb->is_pressed()) {
|
} else if (!mb->is_pressed()) {
|
||||||
tree_clicked = false;
|
tree_clicked = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user