Merge pull request #93185 from TokageItLab/fix-force-continuous

Fix force continuous with un-interpolatable value is not applied correctly
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Rémi Verschelde 2024-06-17 10:58:57 +02:00
commit ab91c3638c
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@ -1426,13 +1426,32 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
bool is_value = ttype == Animation::TYPE_VALUE;
bool is_discrete = is_value && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE;
bool force_continuous = callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS;
if (t->is_variant_interpolatable && (!is_discrete || force_continuous)) {
if (!is_discrete || force_continuous) {
t->use_continuous = true;
Variant value = is_value ? a->value_track_interpolate(i, time, is_discrete && force_continuous ? backward : false) : Variant(a->bezier_track_interpolate(i, time));
value = post_process_key_value(a, i, value, t->object_id);
if (value == Variant()) {
Variant value;
if (t->is_variant_interpolatable) {
value = is_value ? a->value_track_interpolate(i, time, is_discrete && force_continuous ? backward : false) : Variant(a->bezier_track_interpolate(i, time));
value = post_process_key_value(a, i, value, t->object_id);
if (value == Variant()) {
continue;
}
} else {
// Discrete track sets the value in the current _blend_process() function,
// but Force Continuous track does not set the value here because the value must be set in the _blend_apply() function later.
int idx = a->track_find_key(i, time, Animation::FIND_MODE_NEAREST, false, backward);
if (idx < 0) {
continue;
}
value = a->track_get_key_value(i, idx);
value = post_process_key_value(a, i, value, t->object_id);
if (value == Variant()) {
continue;
}
t->value = value;
continue;
}
// Special case for angle interpolation.
if (t->is_using_angle) {
// For blending consistency, it prevents rotation of more than 180 degrees from init_value.