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Fix reset_state() in TileSet
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@ -2527,6 +2527,11 @@ void TileSet::reset_state() {
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while (!source_ids.is_empty()) {
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remove_source(source_ids[0]);
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}
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tile_shape = TILE_SHAPE_SQUARE;
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tile_layout = TILE_LAYOUT_STACKED;
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tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL;
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tile_size = Size2i(16, 16);
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}
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const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1);
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@ -308,7 +308,6 @@ private:
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TileLayout tile_layout = TILE_LAYOUT_STACKED;
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TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL;
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Size2i tile_size = Size2i(16, 16); //Size2(64, 64);
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Vector2 tile_skew = Vector2(0, 0);
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// Rendering.
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bool uv_clipping = false;
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