mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Fix reset_state() in TileSet
This commit is contained in:
parent
253396ba39
commit
a899f547ae
@ -2527,6 +2527,11 @@ void TileSet::reset_state() {
|
||||
while (!source_ids.is_empty()) {
|
||||
remove_source(source_ids[0]);
|
||||
}
|
||||
|
||||
tile_shape = TILE_SHAPE_SQUARE;
|
||||
tile_layout = TILE_LAYOUT_STACKED;
|
||||
tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL;
|
||||
tile_size = Size2i(16, 16);
|
||||
}
|
||||
|
||||
const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1);
|
||||
|
@ -308,7 +308,6 @@ private:
|
||||
TileLayout tile_layout = TILE_LAYOUT_STACKED;
|
||||
TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL;
|
||||
Size2i tile_size = Size2i(16, 16); //Size2(64, 64);
|
||||
Vector2 tile_skew = Vector2(0, 0);
|
||||
|
||||
// Rendering.
|
||||
bool uv_clipping = false;
|
||||
|
Loading…
Reference in New Issue
Block a user