Fix shader editor crash

This commit is contained in:
bitsawer 2023-05-25 10:39:25 +03:00
parent 2eec9a67d5
commit 993e671dc0

View File

@ -265,13 +265,20 @@ void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
for (int i = 0; i < shader_tabs->get_tab_count(); i++) {
EditedShader edited_shader = edited_shaders[i];
if (edited_shader.shader_editor || edited_shader.visual_shader_editor) {
shaders.push_back(edited_shader.shader->get_path());
String shader_path;
if (edited_shader.shader.is_valid()) {
shader_path = edited_shader.shader->get_path();
} else {
DEV_ASSERT(edited_shader.shader_inc.is_valid());
shader_path = edited_shader.shader_inc->get_path();
}
shaders.push_back(shader_path);
TextShaderEditor *shader_editor = Object::cast_to<TextShaderEditor>(shader_tabs->get_current_tab_control());
VisualShaderEditor *visual_shader_editor = Object::cast_to<VisualShaderEditor>(shader_tabs->get_current_tab_control());
if ((shader_editor && edited_shader.shader_editor == shader_editor) || (visual_shader_editor && edited_shader.visual_shader_editor == visual_shader_editor)) {
selected_shader = edited_shader.shader->get_path();
selected_shader = shader_path;
}
}
}