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Merge pull request #77473 from KoBeWi/get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_edited_scene_root()
Don't create bones from empty scene
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commit
2eec9a67d5
@ -4587,7 +4587,11 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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} break;
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case SKELETON_MAKE_BONES: {
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HashMap<Node *, Object *> &selection = editor_selection->get_selection();
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Node *editor_root = EditorNode::get_singleton()->get_edited_scene()->get_tree()->get_edited_scene_root();
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Node *editor_root = get_tree()->get_edited_scene_root();
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if (!editor_root || selection.is_empty()) {
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return;
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}
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undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)"));
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for (const KeyValue<Node *, Object *> &E : selection) {
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