Merge pull request #77473 from KoBeWi/get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_edited_scene_root()

Don't create bones from empty scene
This commit is contained in:
Rémi Verschelde 2023-05-25 15:59:07 +02:00
commit 2eec9a67d5
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@ -4587,7 +4587,11 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case SKELETON_MAKE_BONES: {
HashMap<Node *, Object *> &selection = editor_selection->get_selection();
Node *editor_root = EditorNode::get_singleton()->get_edited_scene()->get_tree()->get_edited_scene_root();
Node *editor_root = get_tree()->get_edited_scene_root();
if (!editor_root || selection.is_empty()) {
return;
}
undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)"));
for (const KeyValue<Node *, Object *> &E : selection) {