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Warn when using an AABB or Rect2 with a negative size
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parent
e223a9c129
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9687f6fca3
@ -46,6 +46,11 @@ bool AABB::operator!=(const AABB &p_rval) const {
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}
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void AABB::merge_with(const AABB &p_aabb) {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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Vector3 beg_1, beg_2;
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Vector3 end_1, end_2;
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Vector3 min, max;
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@ -72,6 +77,11 @@ bool AABB::is_equal_approx(const AABB &p_aabb) const {
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}
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AABB AABB::intersection(const AABB &p_aabb) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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Vector3 src_min = position;
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Vector3 src_max = position + size;
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Vector3 dst_min = p_aabb.position;
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@ -104,6 +114,11 @@ AABB AABB::intersection(const AABB &p_aabb) const {
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}
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bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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Vector3 c1, c2;
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Vector3 end = position + size;
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real_t near = -1e20;
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@ -147,6 +162,11 @@ bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *
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}
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bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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real_t min = 0, max = 1;
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int axis = 0;
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real_t sign = 0;
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@ -132,6 +132,11 @@ public:
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};
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inline bool AABB::intersects(const AABB &p_aabb) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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if (position.x >= (p_aabb.position.x + p_aabb.size.x)) {
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return false;
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}
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@ -155,6 +160,11 @@ inline bool AABB::intersects(const AABB &p_aabb) const {
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}
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inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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if (position.x > (p_aabb.position.x + p_aabb.size.x)) {
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return false;
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}
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@ -178,6 +188,11 @@ inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
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}
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inline bool AABB::encloses(const AABB &p_aabb) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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Vector3 src_min = position;
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Vector3 src_max = position + size;
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Vector3 dst_min = p_aabb.position;
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@ -288,6 +303,11 @@ bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
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}
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bool AABB::has_point(const Vector3 &p_point) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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if (p_point.x < position.x) {
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return false;
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}
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@ -311,6 +331,11 @@ bool AABB::has_point(const Vector3 &p_point) const {
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}
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inline void AABB::expand_to(const Vector3 &p_vector) {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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Vector3 begin = position;
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Vector3 end = position + size;
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@ -377,6 +402,11 @@ inline real_t AABB::get_shortest_axis_size() const {
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}
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bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
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ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
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}
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#endif
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real_t divx = 1.0 / p_dir.x;
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real_t divy = 1.0 / p_dir.y;
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real_t divz = 1.0 / p_dir.z;
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@ -35,6 +35,11 @@ bool Rect2::is_equal_approx(const Rect2 &p_rect) const {
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}
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bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0)) {
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ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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}
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#endif
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real_t min = 0, max = 1;
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int axis = 0;
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real_t sign = 0;
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@ -95,6 +100,11 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
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}
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bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
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ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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}
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#endif
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//SAT intersection between local and transformed rect2
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Vector2 xf_points[4] = {
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@ -49,6 +49,11 @@ struct Rect2 {
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_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5); }
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inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
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ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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}
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#endif
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if (p_include_borders) {
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if (position.x > (p_rect.position.x + p_rect.size.width)) {
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return false;
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@ -81,6 +86,11 @@ struct Rect2 {
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}
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inline real_t distance_to(const Vector2 &p_point) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0)) {
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ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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}
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#endif
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real_t dist = 0.0;
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bool inside = true;
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@ -117,6 +127,11 @@ struct Rect2 {
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bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
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inline bool encloses(const Rect2 &p_rect) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
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ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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}
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#endif
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return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
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((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
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((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
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@ -147,7 +162,11 @@ struct Rect2 {
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}
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inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
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ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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}
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#endif
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Rect2 new_rect;
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new_rect.position.x = MIN(p_rect.position.x, position.x);
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@ -161,6 +180,11 @@ struct Rect2 {
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return new_rect;
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}
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inline bool has_point(const Point2 &p_point) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0)) {
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ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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}
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#endif
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if (p_point.x < position.x) {
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return false;
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}
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@ -183,6 +207,11 @@ struct Rect2 {
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bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
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inline Rect2 grow(real_t p_amount) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0)) {
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ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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}
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#endif
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Rect2 g = *this;
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g.grow_by(p_amount);
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return g;
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@ -209,6 +238,11 @@ struct Rect2 {
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}
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inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0)) {
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ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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}
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#endif
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Rect2 g = *this;
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g.position.x -= p_left;
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g.position.y -= p_top;
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@ -225,7 +259,11 @@ struct Rect2 {
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}
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inline void expand_to(const Vector2 &p_vector) { //in place function for speed
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0)) {
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ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
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}
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#endif
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Vector2 begin = position;
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Vector2 end = position + size;
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@ -349,6 +387,11 @@ struct Rect2i {
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_FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); }
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inline bool intersects(const Rect2i &p_rect) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
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ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
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}
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#endif
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if (position.x > (p_rect.position.x + p_rect.size.width)) {
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return false;
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}
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@ -366,6 +409,11 @@ struct Rect2i {
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}
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inline bool encloses(const Rect2i &p_rect) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
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ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
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}
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#endif
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return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
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((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
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((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
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@ -389,14 +437,18 @@ struct Rect2i {
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Point2i p_rect_end = p_rect.position + p_rect.size;
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Point2i end = position + size;
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new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x);
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new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y);
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new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
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new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
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return new_rect;
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}
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inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
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ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
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}
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#endif
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Rect2i new_rect;
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new_rect.position.x = MIN(p_rect.position.x, position.x);
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@ -410,6 +462,11 @@ struct Rect2i {
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return new_rect;
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}
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bool has_point(const Point2i &p_point) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0)) {
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ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
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}
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#endif
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if (p_point.x < position.x) {
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return false;
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}
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@ -431,6 +488,11 @@ struct Rect2i {
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bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
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Rect2i grow(int p_amount) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0)) {
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ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
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}
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#endif
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Rect2i g = *this;
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g.position.x -= p_amount;
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g.position.y -= p_amount;
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@ -453,6 +515,11 @@ struct Rect2i {
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}
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inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0)) {
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ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
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}
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#endif
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Rect2i g = *this;
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g.position.x -= p_left;
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g.position.y -= p_top;
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@ -469,6 +536,11 @@ struct Rect2i {
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}
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inline void expand_to(const Point2i &p_vector) {
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#ifdef MATH_CHECKS
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if (unlikely(size.x < 0 || size.y < 0)) {
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ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
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}
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#endif
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Point2i begin = position;
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Point2i end = position + size;
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@ -6,6 +6,7 @@
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<description>
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[AABB] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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It uses floating-point coordinates. The 2D counterpart to [AABB] is [Rect2].
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Negative values for [member size] are not supported and will not work for most methods. Use [method abs] to get an AABB with a positive size.
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[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses integer coordinates.
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</description>
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<tutorials>
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@ -7,6 +7,7 @@
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[Rect2] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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It uses floating-point coordinates. If you need integer coordinates, use [Rect2i] instead.
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The 3D counterpart to [Rect2] is [AABB].
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Negative values for [member size] are not supported and will not work for most methods. Use [method abs] to get a Rect2 with a positive size.
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</description>
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<tutorials>
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<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
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@ -6,6 +6,7 @@
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<description>
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[Rect2i] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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It uses integer coordinates. If you need floating-point coordinates, use [Rect2] instead.
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Negative values for [member size] are not supported and will not work for most methods. Use [method abs] to get a Rect2i with a positive size.
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</description>
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<tutorials>
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<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
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