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Merge pull request #99075 from PhairZ/fix-transform3d-docs
Update `Transform3D.rotated_local()` description
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<param index="1" name="angle" type="float" />
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<param index="1" name="angle" type="float" />
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<description>
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<description>
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Returns a copy of this transform rotated around the given [param axis] by the given [param angle] (in radians).
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Returns a copy of this transform rotated around the given [param axis] by the given [param angle] (in radians).
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The [param axis] must be a normalized vector.
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The [param axis] must be a normalized vector in the transform's local coordinate system. For example, to rotate around the local X-axis, use [constant Vector3.RIGHT].
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This method is an optimized version of multiplying the given transform [code]X[/code] with a corresponding rotation transform [code]R[/code] from the right, i.e., [code]X * R[/code].
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This method is an optimized version of multiplying the given transform [code]X[/code] with a corresponding rotation transform [code]R[/code] from the right, i.e., [code]X * R[/code].
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This can be seen as transforming with respect to the local frame.
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This can be seen as transforming with respect to the local frame.
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</description>
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</description>
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