Fix crash when exporting meshes to gltf that have no skin.

This commit is contained in:
jitspoe 2021-11-22 22:40:47 -05:00
parent dbef4bbd98
commit 8f433a1f53

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@ -6115,7 +6115,10 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
int bone_cnt = skeleton->get_bone_count();
ERR_FAIL_COND(bone_cnt != gltf_skeleton->joints.size());
ObjectID gltf_skin_key = skin->get_instance_id();
ObjectID gltf_skin_key;
if (skin.is_valid()) {
gltf_skin_key = skin->get_instance_id();
}
ObjectID gltf_skel_key = godot_skeleton->get_instance_id();
GLTFSkinIndex skin_gltf_i = -1;
GLTFNodeIndex root_gltf_i = -1;