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Merge pull request #55167 from brennengreen/conditional-wakeup
Add GodotBody2D/GodotBody3D conditional wakeup when setting gravity_scale param
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commit
dbef4bbd98
@ -185,6 +185,9 @@ void GodotBody2D::set_param(PhysicsServer2D::BodyParameter p_param, const Varian
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_update_transform_dependent();
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} break;
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case PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE: {
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if (Math::is_zero_approx(gravity_scale)) {
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wakeup();
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}
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gravity_scale = p_value;
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} break;
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case PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE: {
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@ -227,6 +227,9 @@ void GodotBody3D::set_param(PhysicsServer3D::BodyParameter p_param, const Varian
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_update_transform_dependent();
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} break;
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case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE: {
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if (Math::is_zero_approx(gravity_scale)) {
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wakeup();
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}
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gravity_scale = p_value;
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} break;
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case PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE: {
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