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Merge pull request #8916 from sanikoyes/Pr-fix_audio_stoped_iOS
Fix audio can't resume in iOS platform
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commit
8d92065164
@ -33,6 +33,7 @@
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#import "gl_view.h"
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#include "main/main.h"
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#include "os_iphone.h"
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#include "audio_driver_iphone.h"
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#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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#include "modules/FacebookScorer_ios/FacebookScorer.h"
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@ -735,6 +736,10 @@ static int frame_count = 0;
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if (OSIPhone::get_singleton()->native_video_is_playing()) {
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OSIPhone::get_singleton()->native_video_unpause();
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};
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// Fixed audio can not resume if it is interrupted cause by an incoming phone call
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if(AudioDriverIphone::get_singleton() != NULL)
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AudioDriverIphone::get_singleton()->start();
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}
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- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
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@ -148,6 +148,11 @@ OSStatus AudioDriverIphone::output_callback(void *inRefCon,
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void AudioDriverIphone::start() {
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active = true;
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// Resume audio
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// iOS audio-thread stoped if it is interrupted cause by an incoming phone call
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// Use AudioOutputUnitStart to re-create audio-thread
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OSStatus result = AudioOutputUnitStart(audio_unit);
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ERR_FAIL_COND(result != noErr);
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};
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int AudioDriverIphone::get_mix_rate() const {
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