diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index 0d9750d7010..576292b920e 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -33,6 +33,7 @@ #import "gl_view.h" #include "main/main.h" #include "os_iphone.h" +#include "audio_driver_iphone.h" #ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED #include "modules/FacebookScorer_ios/FacebookScorer.h" @@ -735,6 +736,10 @@ static int frame_count = 0; if (OSIPhone::get_singleton()->native_video_is_playing()) { OSIPhone::get_singleton()->native_video_unpause(); }; + + // Fixed audio can not resume if it is interrupted cause by an incoming phone call + if(AudioDriverIphone::get_singleton() != NULL) + AudioDriverIphone::get_singleton()->start(); } - (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url { diff --git a/platform/iphone/audio_driver_iphone.cpp b/platform/iphone/audio_driver_iphone.cpp index dea1ce405d2..57b6388016c 100644 --- a/platform/iphone/audio_driver_iphone.cpp +++ b/platform/iphone/audio_driver_iphone.cpp @@ -148,6 +148,11 @@ OSStatus AudioDriverIphone::output_callback(void *inRefCon, void AudioDriverIphone::start() { active = true; + // Resume audio + // iOS audio-thread stoped if it is interrupted cause by an incoming phone call + // Use AudioOutputUnitStart to re-create audio-thread + OSStatus result = AudioOutputUnitStart(audio_unit); + ERR_FAIL_COND(result != noErr); }; int AudioDriverIphone::get_mix_rate() const {