mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Merge pull request #8916 from sanikoyes/Pr-fix_audio_stoped_iOS
Fix audio can't resume in iOS platform
This commit is contained in:
commit
8d92065164
@ -33,6 +33,7 @@
|
||||
#import "gl_view.h"
|
||||
#include "main/main.h"
|
||||
#include "os_iphone.h"
|
||||
#include "audio_driver_iphone.h"
|
||||
|
||||
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
|
||||
#include "modules/FacebookScorer_ios/FacebookScorer.h"
|
||||
@ -735,6 +736,10 @@ static int frame_count = 0;
|
||||
if (OSIPhone::get_singleton()->native_video_is_playing()) {
|
||||
OSIPhone::get_singleton()->native_video_unpause();
|
||||
};
|
||||
|
||||
// Fixed audio can not resume if it is interrupted cause by an incoming phone call
|
||||
if(AudioDriverIphone::get_singleton() != NULL)
|
||||
AudioDriverIphone::get_singleton()->start();
|
||||
}
|
||||
|
||||
- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
|
||||
|
@ -148,6 +148,11 @@ OSStatus AudioDriverIphone::output_callback(void *inRefCon,
|
||||
|
||||
void AudioDriverIphone::start() {
|
||||
active = true;
|
||||
// Resume audio
|
||||
// iOS audio-thread stoped if it is interrupted cause by an incoming phone call
|
||||
// Use AudioOutputUnitStart to re-create audio-thread
|
||||
OSStatus result = AudioOutputUnitStart(audio_unit);
|
||||
ERR_FAIL_COND(result != noErr);
|
||||
};
|
||||
|
||||
int AudioDriverIphone::get_mix_rate() const {
|
||||
|
Loading…
Reference in New Issue
Block a user