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Fixes Node2D selection not adapting to editor zoom level
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@ -474,7 +474,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
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if (canvas_item && canvas_item->is_visible_in_tree()) {
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Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse();
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const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length();
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const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / zoom;
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if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) {
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Node2D *node = Object::cast_to<Node2D>(canvas_item);
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