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Make recursive nature of iteration not fail.
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@ -1789,9 +1789,9 @@ uint64_t Main::target_ticks = 0;
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uint32_t Main::frames = 0;
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uint32_t Main::frame = 0;
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bool Main::force_redraw_requested = false;
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bool Main::iterating = false;
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int Main::iterating = 0;
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bool Main::is_iterating() {
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return iterating;
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return iterating > 0;
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}
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// For performance metrics
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@ -1803,7 +1803,7 @@ bool Main::iteration() {
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//for now do not error on this
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//ERR_FAIL_COND_V(iterating, false);
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iterating = true;
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iterating++;
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uint64_t ticks = OS::get_singleton()->get_ticks_usec();
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Engine::get_singleton()->_frame_ticks = ticks;
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@ -1932,7 +1932,7 @@ bool Main::iteration() {
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frames = 0;
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}
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iterating = false;
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iterating--;
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if (fixed_fps != -1)
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return exit;
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@ -47,7 +47,7 @@ class Main {
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static uint32_t frames;
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static uint32_t frame;
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static bool force_redraw_requested;
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static bool iterating;
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static int iterating;
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public:
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static bool is_project_manager();
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