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Fix description of Viewport find_world_2d()
method.
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter. and also find_world_3d()
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@ -25,13 +25,13 @@
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<method name="find_world_2d" qualifiers="const">
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<return type="World2D" />
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<description>
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Returns the 2D world of the viewport.
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Returns the first valid [World2D] for this viewport, searching the [member world_2d] property of itself and any Viewport ancestor.
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</description>
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</method>
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<method name="find_world_3d" qualifiers="const">
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<return type="World3D" />
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<description>
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Returns the 3D world of the viewport, or if none the world of the parent viewport.
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Returns the first valid [World3D] for this viewport, searching the [member world_3d] property of itself and any Viewport ancestor.
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</description>
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</method>
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<method name="get_camera_2d" qualifiers="const">
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