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SCons: Fix Ninja compilation with MSVC
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@ -38,6 +38,7 @@ platform/windows/godot_res.res
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# Ninja build files
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# Ninja build files
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build.ninja
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build.ninja
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.ninja
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.ninja
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run_ninja_env.bat
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# Generated by Godot binary
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# Generated by Godot binary
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.import/
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.import/
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@ -21,9 +21,9 @@ if is_builtin or not has_module:
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# to make a "light" build with only the necessary mbedtls files.
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# to make a "light" build with only the necessary mbedtls files.
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if not has_module:
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if not has_module:
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# Minimal mbedTLS config file
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# Minimal mbedTLS config file
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env_crypto.Append(
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config_path = "thirdparty/mbedtls/include/godot_core_mbedtls_config.h"
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CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\"')]
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config_path = f"<{config_path}>" if env_crypto["ninja"] and env_crypto.msvc else f'\\"{config_path}\\"'
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)
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env_crypto.Append(CPPDEFINES=[("MBEDTLS_CONFIG_FILE", config_path)])
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# Build minimal mbedTLS library (MD5/SHA/Base64/AES).
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# Build minimal mbedTLS library (MD5/SHA/Base64/AES).
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env_thirdparty = env_crypto.Clone()
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env_thirdparty = env_crypto.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.disable_warnings()
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@ -46,9 +46,9 @@ if not has_module:
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env.core_sources += thirdparty_obj
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env.core_sources += thirdparty_obj
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elif is_builtin:
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elif is_builtin:
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# Module mbedTLS config file
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# Module mbedTLS config file
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env_crypto.Append(
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config_path = "thirdparty/mbedtls/include/godot_module_mbedtls_config.h"
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CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_module_mbedtls_config.h\\"')]
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config_path = f"<{config_path}>" if env_crypto["ninja"] and env_crypto.msvc else f'\\"{config_path}\\"'
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)
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env_crypto.Append(CPPDEFINES=[("MBEDTLS_CONFIG_FILE", config_path)])
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# Needed to force rebuilding the core files when the configuration file is updated.
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# Needed to force rebuilding the core files when the configuration file is updated.
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thirdparty_obj = ["#thirdparty/mbedtls/include/godot_module_mbedtls_config.h"]
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thirdparty_obj = ["#thirdparty/mbedtls/include/godot_module_mbedtls_config.h"]
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@ -100,9 +100,9 @@ if env["builtin_mbedtls"]:
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_mbed_tls.Prepend(CPPPATH=["#thirdparty/mbedtls/include/"])
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env_mbed_tls.Prepend(CPPPATH=["#thirdparty/mbedtls/include/"])
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env_mbed_tls.Append(
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config_path = "thirdparty/mbedtls/include/godot_module_mbedtls_config.h"
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CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_module_mbedtls_config.h\\"')]
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config_path = f"<{config_path}>" if env_mbed_tls["ninja"] and env_mbed_tls.msvc else f'\\"{config_path}\\"'
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)
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env_mbed_tls.Append(CPPDEFINES=[("MBEDTLS_CONFIG_FILE", config_path)])
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env_thirdparty = env_mbed_tls.Clone()
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env_thirdparty = env_mbed_tls.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.disable_warnings()
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