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Add sdf_collision property description to LightOccluder2D
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The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
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</member>
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<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
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If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.
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</member>
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</members>
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</class>
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