From 72c2d7d0daa40961641a7d38aa4da749c6a43af1 Mon Sep 17 00:00:00 2001 From: Linux User <34406967+LinuxUserGD@users.noreply.github.com> Date: Fri, 6 Oct 2023 12:10:13 +0200 Subject: [PATCH] Add sdf_collision property description to LightOccluder2D --- doc/classes/LightOccluder2D.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml index 533e87bce90..e42ecd1c497 100644 --- a/doc/classes/LightOccluder2D.xml +++ b/doc/classes/LightOccluder2D.xml @@ -17,6 +17,7 @@ The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). + If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.