Sync classref

This commit is contained in:
J08nY 2016-06-01 19:22:50 +02:00
parent 2ca4995a6f
commit 45163b10be

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@ -10552,6 +10552,40 @@ This approximation makes straight segments between each point, then subdivides t
<description>
</description>
</method>
<method name="add_fallback">
<argument index="0" name="data" type="DynamicFontData">
</argument>
<description>
</description>
</method>
<method name="set_fallback">
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="data" type="DynamicFontData">
</argument>
<description>
</description>
</method>
<method name="get_fallback" qualifiers="const">
<return type="DynamicFontData">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="remove_fallback">
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_fallback_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
</methods>
<constants>
</constants>
@ -14403,7 +14437,7 @@ This approximation makes straight segments between each point, then subdivides t
</argument>
<argument index="2" name="headers" type="StringArray">
</argument>
<argument index="3" name="body" type="RawArray" default="&quot;&quot;">
<argument index="3" name="body" type="RawArray">
</argument>
<description>
</description>
@ -30850,7 +30884,7 @@ This method controls whether the position between two cached points is interpola
<return type="int">
</return>
<description>
Return the current axis lock of the body. One of AXIS_LOCK_* enum.
Return the current axis lock of the body. One of AXIS_LOCK_* enum.
</description>
</method>
<method name="get_colliding_bodies" qualifiers="const">
@ -30912,13 +30946,13 @@ This method controls whether the position between two cached points is interpola
</signals>
<constants>
<constant name="MODE_STATIC" value="1">
Static mode. The body behaves like a [StaticBody], and can only move by user code.
Static mode. The body behaves like a [StaticBody], and can only move by user code.
</constant>
<constant name="MODE_KINEMATIC" value="3">
Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
</constant>
<constant name="MODE_RIGID" value="0">
Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
</constant>
<constant name="MODE_CHARACTER" value="2">
</constant>
@ -32717,8 +32751,9 @@ This method controls whether the position between two cached points is interpola
<method name="reload">
<return type="int">
</return>
<argument index="0" name="keep_state" type="bool" default="false">
</argument>
<description>
Reload the script. This will fail if there are existing instances.
</description>
</method>
</methods>
@ -42769,10 +42804,10 @@ This method controls whether the position between two cached points is interpola
</methods>
<constants>
<constant name="ENABLER_FREEZE_BODIES" value="1">
This enabler will freeze [RigidBody] nodes.
This enabler will freeze [RigidBody] nodes.
</constant>
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
This enabler will pause [AnimationPlayer] nodes.
This enabler will pause [AnimationPlayer] nodes.
</constant>
<constant name="ENABLER_MAX" value="2">
</constant>
@ -42807,21 +42842,21 @@ This method controls whether the position between two cached points is interpola
</methods>
<constants>
<constant name="ENABLER_FREEZE_BODIES" value="1">
This enabler will freeze [RigidBody2D] nodes.
This enabler will freeze [RigidBody2D] nodes.
</constant>
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
This enabler will pause [AnimationPlayer] nodes.
This enabler will pause [AnimationPlayer] nodes.
</constant>
<constant name="ENABLER_PAUSE_PARTICLES" value="2">
This enabler will stop [Particles2D] nodes.
This enabler will stop [Particles2D] nodes.
</constant>
<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5">
</constant>
<constant name="ENABLER_PARENT_PROCESS" value="3">
This enabler will stop the parent's _process function.
This enabler will stop the parent's _process function.
</constant>
<constant name="ENABLER_PARENT_FIXED_PROCESS" value="4">
This enabler will stop the parent's _fixed_process function.
This enabler will stop the parent's _fixed_process function.
</constant>
<constant name="ENABLER_MAX" value="6">
</constant>