UWP: InputEvent: Renamed "pos" property to "position"

To comply with the changes from #9031.
This commit is contained in:
George Marques 2017-06-12 11:47:42 -03:00
parent b7117ffda0
commit 43bcb73b22
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GPG Key ID: 046BD46A3201E43D

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@ -263,7 +263,7 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
screen_touch.instance();
screen_touch->set_device(0);
screen_touch->set_pressed(p_pressed);
screen_touch->set_pos(Vector2(pos.X, pos.Y));
screen_touch->set_position(Vector2(pos.X, pos.Y));
screen_touch->set_index(_get_finger(point->PointerId));
last_touch_x[screen_touch->get_index()] = pos.X;
@ -280,8 +280,8 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
mouse_button->set_device(0);
mouse_button->set_pressed(p_pressed);
mouse_button->set_button_index(but);
mouse_button->set_pos(Vector2(pos.X, pos.Y));
mouse_button->set_global_pos(Vector2(pos.X, pos.Y));
mouse_button->set_position(Vector2(pos.X, pos.Y));
mouse_button->set_global_position(Vector2(pos.X, pos.Y));
if (p_is_wheel) {
if (point->Properties->MouseWheelDelta > 0) {
@ -355,9 +355,9 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
Ref<InputEventScreenDrag> screen_drag;
screen_drag.instance();
screen_drag->set_device(0);
screen_drag->set_pos(Vector2(pos.X, pos.Y));
screen_drag->set_position(Vector2(pos.X, pos.Y));
screen_drag->set_index(_get_finger(point->PointerId));
screen_drag->set_relative(Vector2(screen_drag->get_pos().x - last_touch_x[screen_drag->get_index()], screen_drag->get_pos().y - last_touch_y[screen_drag->get_index()]));
screen_drag->set_relative(Vector2(screen_drag->get_position().x - last_touch_x[screen_drag->get_index()], screen_drag->get_position().y - last_touch_y[screen_drag->get_index()]));
os->input_event(screen_drag);
if (number_of_contacts > 1)
@ -372,8 +372,8 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
Ref<InputEventMouseMotion> mouse_motion;
mouse_motion.instance();
mouse_motion->set_device(0);
mouse_motion->set_pos(Vector2(pos.X, pos.Y));
mouse_motion->set_global_pos(Vector2(pos.X, pos.Y));
mouse_motion->set_position(Vector2(pos.X, pos.Y));
mouse_motion->set_global_position(Vector2(pos.X, pos.Y));
mouse_motion->set_relative(Vector2(pos.X - last_touch_x[31], pos.Y - last_touch_y[31]));
last_mouse_pos = pos;
@ -394,8 +394,8 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
Ref<InputEventMouseMotion> mouse_motion;
mouse_motion.instance();
mouse_motion->set_device(0);
mouse_motion->set_pos(Vector2(pos.X, pos.Y));
mouse_motion->set_global_pos(Vector2(pos.X, pos.Y));
mouse_motion->set_position(Vector2(pos.X, pos.Y));
mouse_motion->set_global_position(Vector2(pos.X, pos.Y));
mouse_motion->set_relative(Vector2(args->MouseDelta.X, args->MouseDelta.Y));
last_mouse_pos = pos;