diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index 51aba9b7fd4..c773c0b7467 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -263,7 +263,7 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor screen_touch.instance(); screen_touch->set_device(0); screen_touch->set_pressed(p_pressed); - screen_touch->set_pos(Vector2(pos.X, pos.Y)); + screen_touch->set_position(Vector2(pos.X, pos.Y)); screen_touch->set_index(_get_finger(point->PointerId)); last_touch_x[screen_touch->get_index()] = pos.X; @@ -280,8 +280,8 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor mouse_button->set_device(0); mouse_button->set_pressed(p_pressed); mouse_button->set_button_index(but); - mouse_button->set_pos(Vector2(pos.X, pos.Y)); - mouse_button->set_global_pos(Vector2(pos.X, pos.Y)); + mouse_button->set_position(Vector2(pos.X, pos.Y)); + mouse_button->set_global_position(Vector2(pos.X, pos.Y)); if (p_is_wheel) { if (point->Properties->MouseWheelDelta > 0) { @@ -355,9 +355,9 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co Ref screen_drag; screen_drag.instance(); screen_drag->set_device(0); - screen_drag->set_pos(Vector2(pos.X, pos.Y)); + screen_drag->set_position(Vector2(pos.X, pos.Y)); screen_drag->set_index(_get_finger(point->PointerId)); - screen_drag->set_relative(Vector2(screen_drag->get_pos().x - last_touch_x[screen_drag->get_index()], screen_drag->get_pos().y - last_touch_y[screen_drag->get_index()])); + screen_drag->set_relative(Vector2(screen_drag->get_position().x - last_touch_x[screen_drag->get_index()], screen_drag->get_position().y - last_touch_y[screen_drag->get_index()])); os->input_event(screen_drag); if (number_of_contacts > 1) @@ -372,8 +372,8 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co Ref mouse_motion; mouse_motion.instance(); mouse_motion->set_device(0); - mouse_motion->set_pos(Vector2(pos.X, pos.Y)); - mouse_motion->set_global_pos(Vector2(pos.X, pos.Y)); + mouse_motion->set_position(Vector2(pos.X, pos.Y)); + mouse_motion->set_global_position(Vector2(pos.X, pos.Y)); mouse_motion->set_relative(Vector2(pos.X - last_touch_x[31], pos.Y - last_touch_y[31])); last_mouse_pos = pos; @@ -394,8 +394,8 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) { Ref mouse_motion; mouse_motion.instance(); mouse_motion->set_device(0); - mouse_motion->set_pos(Vector2(pos.X, pos.Y)); - mouse_motion->set_global_pos(Vector2(pos.X, pos.Y)); + mouse_motion->set_position(Vector2(pos.X, pos.Y)); + mouse_motion->set_global_position(Vector2(pos.X, pos.Y)); mouse_motion->set_relative(Vector2(args->MouseDelta.X, args->MouseDelta.Y)); last_mouse_pos = pos;