Clarify tiling of AtlasTexture

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kobewi 2024-10-23 15:22:14 +02:00
parent 533c616cb8
commit 3ebac9006b

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@ -6,7 +6,7 @@
<description> <description>
[Texture2D] resource that draws only part of its [member atlas] texture, as defined by the [member region]. An additional [member margin] can also be set, which is useful for small adjustments. [Texture2D] resource that draws only part of its [member atlas] texture, as defined by the [member region]. An additional [member margin] can also be set, which is useful for small adjustments.
Multiple [AtlasTexture] resources can be cropped from the same [member atlas]. Packing many smaller textures into a singular large texture helps to optimize video memory costs and render calls. Multiple [AtlasTexture] resources can be cropped from the same [member atlas]. Packing many smaller textures into a singular large texture helps to optimize video memory costs and render calls.
[b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and may not tile properly in nodes such as [TextureRect], when inside other [AtlasTexture] resources. [b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and will not tile properly in nodes such as [TextureRect] or [Sprite2D]. To tile an [AtlasTexture], modify its [member region] instead.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>